• Content Count

  • Joined

  • Last visited

  • Days Won


mentuat last won the day on April 14 2015

mentuat had the most liked content!

About mentuat

  • Rank
    Advanced Member

Contact Methods

  • Website URL

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

1,779 profile views
  1. mentuat

    Y8 Destroys Your Games (and websites)

    Complaining about a bunch of IP infringing 'Mario' games being removed from a distribution network? Ballsy move bringing attention to that!
  2. mentuat

    Be Careful with GameDistribution

    an update on this - apparently it was a bug in the payment settings section for some users and has now been fixed
  3. mentuat

    Be Careful with GameDistribution

    Good to know I'm not the only one then! I checked this morning and now it's displaying my previous (correct) details in the payment settings + I am able to update and save them now. All very odd! Will be interesting to hear from them what the issue was.
  4. mentuat

    Be Careful with GameDistribution

    I've just discovered someone has changed my payment details in Game Distribution's dashboard to a PayPal account originating in India. Not sure how long ago but probably recently as I received a payment in November. If you have been missing payments you might want to check your own settings in case this has happened to you too. If it's not just me and the platform has been hacked in some form then it might be wise to change your password while you're at it! edit - actually on logging out and back in to the dashboard it appears that I am unable to update my payment settings and remove the thieve's PayPal details!
  5. smart re-use of your hockey game, looks good! The inclusion of Finland completely ruins the realism though 😉
  6. For previous games like this I've taken a few different approaches: if the game is based on a competition where the number of national teams are fixed and displaying all of the flags as individual options/buttons doesn't feel too unwieldy then I've taken the 'customisation' route as you described (all teams, all colours, no clashes). In this situation, users who do not have their specific country represented do not feel aggrieved because their team wasn't in the actual competition it's based on. For games where you already have a user specific image asset (eg. Facebook profile image) I've used that instead of choosing a country as a visual representation (but still have opponents displayed as a national flag). This allows you to skip the flag selection screen and get straight into gameplay. For games where there would not naturally be a limit to the number of countries to choose from I've let the user choose their flag but from a limited selection that represents the predicted audience, eg. in a sports game I display flags from countries that (a) would form the core audience based on data from previous games and (b) Are known for being good at that particular sport. Obviously there are going to be some people not happy their country is missing but I didn't really want many pages of flags before gameplay! One of the good things about having user selected countries is that it allows you to have country based leaderboards (where scores are totalled up for each location), this is useful on several fronts: the leaderbaord is a fixed length, avoiding potentially thousands of entrees which can be discouraging to players it really taps into that patriotic fervour to beat your opponent as it aligns with how we approach national sports in real life has a nice 'team' based approach to gameplay where you are essentially playing alongside your countrymen rather than just yourself for the highscore In general, personally I think it's worth adding user choice countries and team colours where possible as it does make the game take on a more personal flavour, particularly if you feel your own performance can improve your team's standing on a leaderboard
  7. mentuat

    Stolen 'instant games' on Facebook

    cheers, yeah - that appears to be the same page I used - hard to tell as different links seem to lead to the same pages on FB for reasons I'm sure make sense to them... On the plus side, I've been impressed with the instant games tools and documentation + the upload/test process is pretty painless
  8. mentuat

    Stolen 'instant games' on Facebook

    aha good tip thanks! Yes - once you've played it on desktop or mobile you get a little icon as a shortcut on your home page (or whatever you call it on Facebook) and that links direct to the game with it's own URL. I've requested to join the 'Instant Game Developer Community' group on FB but I am still 'pending' apparently I've got to admit I am finding Facebook very unintuitive to navigate - I don't know how everyone and their Auntie is able to use it so much
  9. Predictably now that Facebook are letting anyone upload content to the 'Instant Games' platform - it's being flooded with stolen HTML5 games The copyright form needs a URL leading to the specific content but the games open in an overlay so there is no direct link to them (beyond inspecting the element), nor is there a way to effectively search by 'developer' or game title within Facebook Was wondering if anyone had found a way to report and remove games within this platform yet?
  10. mentuat

    Boomerang Chang, now in HTML5

    fantastic - love this game!
  11. mentuat

    This is how scirra is treating its costumers

    Oof! No one came out of that discussion looking pretty!
  12. mentuat

    V8 Racing for Sponsorship

    feel free to add a link to the game, the screenshot looks promising but not very interactive
  13. mentuat

    Salvage - A little turn-based bullet-hell shooter

    great little game! Loved the idea and even the music is fantastic!
  14. looks promising, but another vote for normal steering from me - I've had a few attempts but just can't twist my brain into working with the current directional controls!
  15. mentuat

    Cardinal Run

    fun game! - and the visual effects really add to the simple game-play maybe you could transition the background over time eg. colour change to give the player some sense of progression?