JustMe

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  1. JustMe

    Color mapping

    I know pixi will have canvas as fallback but I specifically mentioned webGL as re-Colouring pixels hoping to provoke a response to find out if such a thing could be done internally by pixi done by the GPU, rather than the CPU as I am doing right now... Alright, guess I have to be patient then
  2. I have sent you a PM...
  3. JustMe

    Color mapping

    Right now I use canvas's get/putImageData to be able to manipulate pixel coloring images on the fly... concerning pixi/webGL how would you re-color an loaded asset ? Thanks
  4. Hello all... I realize that pixie.js is still young and its not my intention to splinter the existing fanbase, be it I see it more as addition then splintering, but for newcomers like me it would be nice to ask the pro's having a already bigger picture of this engine live questions rather then searching the forums, doubting if I should ask a question when i can't find the answer right away feeling like flooding these boards. (so many (newbee) questions!) My request is to have an official IRC pixie room dubt somewhere on the interspace... What do you think? Thanks.
  5. JustMe

    Scaling & Blur

    sweet thanks rolnaaba!
  6. JustMe

    Scaling & Blur

    nice! is it you're not 100% about canvas because even though webGL is not supported for drawing it could still use the GPU for calculations? Also the link you added, is that a suggestion awaiting approval or an actual update? sorry for the newbee questions!
  7. JustMe

    Scaling & Blur

    Looking forward to this! Thanks for the response A small followup question; now I have no knowledge about anything related to the GPU... (or math for that matter ) is/can this scaling be done by the GPU or will this always be a CPU task? Thanks!
  8. JustMe

    Scaling & Blur

    Hello all... new to Pixi.js, love what I have seen sofar! Surprised at how easy it was to set pixi.js up the first thing I tested for myself was the scaling part... and... it scaled! \o/ unfortunately it blurred aswell! Could anyone tell me if you can adjust this manually like you could for canvas? ctx.imageSmoothingEnabled = false; ctx.webkitImageSmoothingEnabled = false; ctx.mozImageSmoothingEnabled = false; If pixi already provide this.. I was unable to locate the answer on the forums/docs. Please keep up the great work pixi! Thanks for reading.