Rudrabhoj Bhati

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Rudrabhoj Bhati last won the day on July 15 2013

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About Rudrabhoj Bhati

  • Rank
    Advanced Member
  • Birthday 12/22/1994

Contact Methods

  • Website URL
    http://rudrabhoj.com/hireme
  • Skype
    sanatan_tech

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  • Gender
    Male
  • Location
    Cyberspace

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  1. Does PixiJSv4 Have "Pixel Perfect Collisions"?

    Why would you need pixel perfect collision on something like a space shooter?
  2. Phaser and larger-scale games?

    Phaser is okay for large games. Problem lies in the architecture of the games. You have to properly manage the resources. Plan downloads and rendering properly. Draw what is required, download what is required, in a planned manner. A poorly constructed game would be overkill on any platform. Phaser and JS just require us to be extra careful with the performance. Understand what performs well and what doesn't.
  3. Advise - Phaser/OpenFL/Something Else

    1. If you just want to convert the old stuff, and do not want to develop new HTML5 'elearning material', then by all means use OpenFL. 2. If you want to not only convert the old stuff, but also want to develop new HTML elearning material in future, use Phaser.
  4. What skills are required for Phaser development?

    Give a try to Haxe/OpenFL, if you want a language something similar to JavaScript, but ability to export native iOS and Android games. OpenFL also support HTML5 export. If you find OpenFL too low level, try HaxeFlixel.
  5. What is the best stack to use?

    I personally use ES6 with Grunt for both Phaser and PIXI.
  6. From 0$ to 100$/day from games journey: First Launch - Nature Basketball.

    Just a little constructive criticism: The graphics of the game doesn't match with each other, graphical theme isn't consistent. Best of luck
  7. ES6 Class Usage Example

    Why would you want to load images there? You need a separate Load state. That will solve the problem.
  8. How can I lock FPS?

    I think this might be helpful
  9. Re-program Flash games into HTML5

    I have emailed, did you get my email (agnis.tech[at]gmail.com)?
  10. Hello, Very interesting project. I can do this in 1 week or less. This is my lastgame, Icy Babel: CLICK TO PLAY You can contact me here on the threat, personal message at forum, or at skype and/or email. My skype is: sanatan_tech My email is: agnis.tech@gmail.com Regards, Rudra
  11. My next game is being created at 1280x740 too hehe. I haven't tested phaser's scaling down a lot, hope it'll work.
  12. [Tutorial] Cooking a New Game in Phaser

    In this article I show a design pattern of writing a HTML5 game in phaser, specially helpful for writing larger games. Phaser is one of the best HTML5 game development frameworks in the wild west of Javascript world. It is certainly a powerful tool when used carefully. Phaser imposes no design decisions over you, it gives you complete freedom over what design patterns you want to choose. I have been using Phaser for more than a year. With time, I created a ‘design pattern’ which would be helpful in making games. I also created some tools to help me in C++ and FreeBASIC like the one which converts Overlap2D output to usable Phaser state in both Haxe and JS. Continue Reading Here
  13. Hello Jawhar, Email sent. I am available immediately. Regards, Harshvardhan