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shmikucis last won the day on January 20 2015

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About shmikucis

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  1. At the moment we don't have money to actively develop editor, but reported bugs are still fixed and we try to answer every question we have.
  2. Currently editor uses v2.2.2
  3. Unfortunately you can't import a project back in editor and you are right that editor has another file structure. At the moment we don't plan big refactors like that.
  4. Hi, I've made an example which works // you have to make this.playerGrounded as reference without () and pass callbackContext this// collide(object1, object2, collideCallback, processCallback, callbackContext) → {boolean}, this.firstCloud, this.playerGrounded, null, this);And there was another bug // you don't need this.isGrounded checkif(this.isGrounded && this.jumpCount < 2) { this.isGrounded = false; ...//insteadif(this.jumpCount < 2) { this.isGrounded = false; ...
  5. Hi Sacer, hard to tell if I don't see whole game. Have you tried to change function call this.playerGrounded() to reference to this function this.playerGrounded like this,, this.playerGrounded);
  6. Hi phreaknation, I am not sure how to solve this. Maybe you can ask this in main Phaser forum as it is related to Phaser library?
  7. You are right, just tested this and added to github issues. You can move rectangle with arrow keys or specifying x,y values in settings tab. Sure it is not as convenient and we'll fix this bug most probably by next update.
  8. Hi sekao, do you use proxy? We have noticed that proxies often cause Websocket failure. Also which browser do you use? Currently Chrome is most tested from all.
  9. You can try MightyEditor. It is Phaser based and has much more features Video tutorial to create mini-game
  10. Hi guys, just read that Facebook launched compiler to build native iOS apps from JavaScript. Looks like Android apps will follow soon. The project is under BSD license and available in github Have anybody tried this and what are your thoughts? Can this compete with CocoonJS?
  11. Maybe somebody could help us with OS X server? We would like to set up compiler for iOS apps to export them via single click in the browser. Ideally we could give MightyEditor subscription in exchange for hosting. Otherwise we could pay some small amount of money.
  12. Good idea on news right in the editor. We could put also notifications about updates 1 day before server will go for maintenance.
  13. Thanks, it is a good point. We are seeing ourselves with creating games or even tutorials that editor needs to be some kind of version control system. I suppose that github is good from perspective that data is stored also on some 3rd party server. We should consider challenges when there is conflict when merging and how to overcome them. Anyway we will come up with one or another solution in next two months.
  14. Depends what do you need I am using Node.js over PHP for two reasons 1) If the game is real time multiplayer 2) Game logic can be extend to client and server (Node.js) because both uses JavaScript
  15. cedriclv, what do you mean with git support?