sanojian

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sanojian last won the day on April 30 2015

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About sanojian

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  1. Are you compiling for Android? I had a hell of a time this week using a cordova plugin and it turned out that the latest Android SDK broke cordova support. I had to overwrite the tools folder in the v25 SDK with the tools folder from v24 of the SDK to get it to work.
  2. Plays nicely. The AI cars need to get better as you play more and upgrade your car. After a few races you can blow them out without any effort. If you could add skidding/drifting, I think it would add a lot of fun to the driving.
  3. Its a new weekend, so time for a new release I added PvP and mobs that fight back. Still lots to do before it is really a game, but it is slowly coming together.
  4. Yes, I am using sockets. Some plans for the future: PvP Loot and equiment, inventory, etc Experience and levelling Alilities and spells Permadeath, like most IO style games Lots of zones and monsters A high score board
  5. Yes it is multiplayer! I had a small bug in the netcode when I published last night so after about 10 players joined, no new players could get in to multiplayer mode. It should be fixed now. WASD to move, click to attack, ENTER to chat. There is not that much to do yet but I am working on adding features (at a hobbyist pace)
  6. http://tinymmo.ddns.net/ Just like the name says, its a tiny little MMO where you can explore, fight, gain loot and experience with your friends. This is a re-write of a game I made a long time ago. So far you can: chat play as three different classes kill a few monsters change zones run around for no apparent reason refresh when the game bugs out for whatever reason (when in doubt, refresh)
  7. I really like this game. The graphics are charming and it is very well polished. I am only missing sounds and music.
  8. A Ludum Dare 37 game about manic vacuuming. Company Incoming!
  9. Here is a short blog post about switching colors in a sprite. Maybe it will be helpful? http://laxvikinggames.blogspot.se/2015/01/build-dynamic-texture-atlas-in-phaser.html
  10. Alternatively, if you are dealing with a circular wheel with wedges in it, you can simple calculate the distance to the center of the wheel to see if you are within it, then calculate the angle to the center to determine which wedge you are inside of.
  11. I have found that when you want to deal with polygons, P2 is usually required. There is a built-in polygon bounds function in P2 that even accepts an array of polygons. http://phaser.io/docs/2.4.4/Phaser.Physics.P2.html#hitTest
  12. It is a really nice start. The art style is cool. I prefer a game that is polished like this but not complete to a longer game that is a mess. I hope you continue with it and post updates.
  13. We have started an internal alpha for the game. Here is some footage. https://www.youtube.com/watch?v=JIaClzKlKNo
  14. multiplayer

    Those sprites look great but maybe think about giving the player more to do before spending tons of time and effort on graphics. Simple AI opponents might be a start. Just a suggestion.
  15. multiplayer

    Quite fun, but lonely. I played for around 10 minutes but only ever saw one other player who only stayed 10 seconds. This could potentially be really fun with more traffic and maybe level ups of skills and equipment. I like the rogue-style lighting too.