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adam last won the day on April 14

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  2. Couple of tweaks:
  3. I think I'll be able to track this down if you can reproduce it in the PG.
  4. The functions that RotationFromAxis is now using expects the axes to be left handed. There probably needs to be some code to check for that if we want to maintain the behavior of 2.5.
  5. @jerome It works if you flip the x axis:
  6. You can use the shader here:
  7. This should probably be Epsilon rather than 0:
  8. I used the skeleton that was attached to the mesh.
  9. I would create spheres and place them on each of the points. Do you have a playground example of your tube?
  10. I think it has to do with this line: This is the correct behavior.
  11. Cloned meshes share geometry.
  12. You can use TweenMax:
  13. A few more tweaks and: