adam

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adam last won the day on April 4 2018

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  1. adam

    New forum

    wget is another option for backing up the site.
  2. adam

    BABYLONJS APPS on STEAM... and beyond.

    I usually use Linode or Digital Ocean and havent had any issues with letsencrypt on those.
  3. alignWithNormal might come in handy: https://doc.babylonjs.com/api/classes/babylon.mesh#alignwithnormal
  4. adam

    BABYLONJS APPS on STEAM... and beyond.

    Check out letsencrypt: https://letsencrypt.org/
  5. adam

    Rotating bones while animations play

    Use setRotation instead. Rotate will rotate the bone from its current location, so playing an animation at the same time is likely to cause issues
  6. adam

    SPS Optimization : Feedback Wanted

    I can read it when I rotate my phone. 20,000 particles Chrome on LG G7 ThinQ Legacy - 10fps Refactored - 24fps !!! Edit: Firefox on LG G7 ThinQ Legacy - 17fps Refactored - 15fps ???
  7. adam

    SPS Optimization : Feedback Wanted

    Awesome!! I tried to test on my phone but the fps element is too small for me to read.
  8. frame.html https://www.babylonjs-playground.com/frame.html#NUMA1E
  9. I just found this function I wrote a while ago for dealing with this issue: https://www.babylonjs-playground.com/#28IXSE#36 clicking the PG parents box1 to box2 using the parentMesh function.
  10. Look at bone scale code. Edit: Eh, I thought about it some more and the lack of local matrix might be a problem.
  11. The bone scale method might be helpful: https://github.com/BabylonJS/Babylon.js/blob/master/src/Bones/babylon.bone.ts#L519
  12. Here's an example: https://www.babylonjs-playground.com/#EG1J26#1
  13. If you don't need the exact vertex position, you might be able to use bone.getAbsolutePositionFromLocal. https://github.com/BabylonJS/Babylon.js/blob/master/src/Bones/babylon.bone.ts#L1045
  14. adam

    Illuminated City

    For those with ad blockers (at least for ublock origin), you will need to disable it to get the page to load.
  15. adam

    [SOLVED] polygroups?

    You might be able to use the Tower of Babel exporter for this. I've done this to make my character blink / squint.