adam

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adam last won the day on May 28

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  1. PBR composer ( node based )

    Impressive. Can you put a link to PBR-Composer on your first post? I skimmed (didn't read ) that first post and went directly to Shader Editor thinking it was yours. Thanks
  2. syncBoneWithImpostor function help

    Create a test with at least 2 bones and 2 physics imposters connected by a joint. I never tested a 1 bone 1 imposter set up.
  3. Physics Movement Is Gounded

    I think you're going to have to determine if the body is grounded by observing collisions. You can use PhysicsImposter.registerOnPhysicsCollide: https://github.com/BabylonJS/Babylon.js/blob/master/src/Physics/babylon.physicsImpostor.ts#L320
  4. I'd fill the meshes array with empty meshes (or something else like boxes) and then in onSuccess replace those empty meshes with the real meshes.
  5. Tween model by TweenMax.js

    Still not working. Just use the skull: https://www.babylonjs-playground.com/#H30ZQI#4
  6. Scene dispose freeze BJS

    If you have no luck disposing a scene, then maybe you can reuse them.
  7. Read this: https://doc.babylonjs.com/tutorials/how_to_use_assetsmanager
  8. https://www.babylonjs-playground.com/#2609XG https://github.com/BabylonJS/Babylon.js/blob/master/src/Mesh/babylon.abstractMesh.ts#L1832
  9. I don't think this has anything to do with the model. I'm thinking there is a divide by zero error somewhere.
  10. It's not just the ortho camera: https://www.babylonjs-playground.com/#JLPAE#139
  11. [SOLVED] Forward Vector

    You're welcome.
  12. [SOLVED] Forward Vector

    You can use mesh.getDirection for this: https://www.babylonjs-playground.com/#0EXNGT#2
  13. Announcing Babylon.GUI

    I commented out line 57. https://www.babylonjs-playground.com/#FBKE1P#1
  14. Billboarding... How to actually use it

    another example: https://www.babylonjs-playground.com/#UJEIL#13