bubamara

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About bubamara

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    http://www.enea.sk
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    EneaGames

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    Slovakia

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  1. bubamara

    Stolen 'instant games' on Facebook

    you can right click on game to find app id, see attached picture then the game url is https://www.facebook.com/instantgames/THAT_NUMBER/
  2. Blue play button is added automatically by FB when you run the game for the first time. Next time you run the game it's hidden
  3. bubamara

    Sprite Spacing Problem

    very nice @jonforum Back then I have exported json similar to this one directly from Photoshop for quick layouting : background: { texture : 'some-texture', anchorXY : 0.5, scaleX : 2, x : 100, y : 100 } and with simple loop assigning those to DisplayObject. Unfortunately my old HDD has passed away and things got more complex over the time Lazy to go through it again or to make editor like you have, so I ended up with simple js file that I'm requiring.
  4. bubamara

    Sprite Spacing Problem

    Yes, that would be excellent addition as well. Opening each sprite in Photoshop measure pixel distance and write back to Pixi is pain in the ass.
  5. bubamara

    Sprite Spacing Problem

    nice having you here @AndreasLoew Any plans to the future supporting trim/allow rotation properties per sprite? now you can only make it as global option. Also would be great to have extrude/padding available for each scaling variant separately
  6. bubamara

    Sprite Spacing Problem

    yes, it's not the POT problem, I was talking about trying extrude pixels option. Depends on how Gerente's atlas looks like and whether he's happy with nearest filtering. I suspect he's having sprite sheet and creating textures from it. 2 options : using tiled as Ivan said or crop each tile + extrude and repack
  7. bubamara

    Sprite Spacing Problem

    You don't have to use power of 2 texture necessarily. But if you do, mipmap is generated and things gets faster. That also brings some filtering issues, so its always good practise to use extrude option (value of 8 usually works fine) in TexturePacker for both cases, whether you are using or not using POT textures. And which is something you might try @Gerente
  8. bubamara

    PIXI.utils.isMobile not working

    and to prevent popup blocking read more about trusted events here : https://www.w3.org/TR/DOM-Level-3-Events/#trusted-events
  9. bubamara

    PIXI.utils.isMobile not working

    @charlie_says ios 11.2.6 and the UA strings iPad : Mozilla/5.0 (iPad, CPU OS 11_2_6 .... ) iPhone : Mozilla/5.0 (iPhone, CPU OS 11_2_6 .... ) if you want to check iPad only : PIXI.utils.isMobile.apple.tablet
  10. bubamara

    PIXI.utils.isMobile not working

    What iOS version are you testing? Looks ok on 11.2.6 var a = PIXI.utils.isMobile.phone; var b = PIXI.utils.isMobile.tablet; console.log(a + ' | ' + b);
  11. Hello, ParticleContainer is not supposed to work with interactions by design, you have to use PIXI.Container instead http://pixijs.download/release/docs/PIXI.particles.ParticleContainer.html
  12. bubamara

    Help to create a curved path

    ouch Phaser... I was talking about pure PIXI way - http://pixijs.download/release/docs/PIXI.mesh.Mesh.html you should ask in Phaser section instead
  13. bubamara

    Help to create a curved path

    divide the path segment between two control points of bezier curve, take these points and use them to construct mesh
  14. bubamara

    Animate drawing a stroke along a bezier path

    you see no animation, right? you have to call animate(); first or use app's ticker instead
  15. bubamara

    problems with pointertap event

    yes, it's a bug : https://github.com/pixijs/pixi.js/issues/4374 workaround : store object on which pointerdown was fired and compare it with object on which pointertap was fired. If they don't match, it wasn't real pointertap