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About mfdesigner

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  1. Featuring Forward & Inverse Kinematics, Reusable Pose Library, Cubic-Bezier Easing, Custom Easing Equation, All in a Shareable Component.
  2. Create realistic metals using reflection, specular, bump, and emissive maps.
  3. Create realistic materials using 13 attributes of control of an improved Principled BSDF Shader.
  4. mfdesigner

    oTakhi Platform: Thousand Points of Light

    Use Forward Tiled Shading to accelerate the rendering of thousand point lights. The performance varies depending on what GPU you have. Animating 1000 point lights push the limit of most consumer GPUs.
  5. Add ChatScript, a rule-based engine for natural language understanding and processing, to your game design and to automate game development in our completely script-able editor.
  6. mfdesigner

    oTakhi Platform: Plasma Gun FX

    Use scrolling texture map, OTAKHI.Lightning helper object, and particle system to create myriad of plasma beam effect.
  7. mfdesigner

    oTakhi Platform: Vortex Force Field

    Vortex Force Field.
  8. Physics-based modeling of explosion and pressure wave based on Friedlander Equation.
  9. mfdesigner

    oTakhi Platform: Pouring Rain

    Instanced Particles (raindrops and water ripples) with refractive and normal mapping. Visit all our showcases here.
  10. Mixing multiple path animations: Dynamically mixing and blending multiple skeletal animations over a figure-8 path animation.
  11. Instanced Particles with Dynamic refraction mapping and scripted path, water surface reflection mapping with noise height map, sprite replication with scripted positioning, all composited into one animation scene. Enjoy the magic of manipulating water.
  12. Combining two motion blur techniques as post-processing filters.
  13. Instanced particles with dynamic refraction and heat distortion effects. More showcase videos can be found here.
  14. This tutorial showcases particle animation driven by a 4D Perlin-Noise Flow Field. Post-processing filters are used to create the dazzling light effect. Watch the full tutorial on how this effect was created.
  15. Introducing our native, webgl, keyframe-based skeletal animation system, (1) Create poses using both Forward and Inverse Kinematics. (2) Animation track can be saved as JSON file that is dynamically loadable into running apps. (3) Copy and paste keyframes. (4) sharing a single timeline for easy synchronization with other path, morph animation, and sound tracks. (5) In-situ interactive editor that is extremely easy to use. Watch all our tutorial videos here and showcases here.