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Deltakosh last won the day on September 21

Deltakosh had the most liked content!

About Deltakosh

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    Babylon.js Moderator
  • Birthday 08/21/1976

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  1. Deltakosh

    Customize amount of panning?

    Well yes but you will have to check manually what is the current value of alpha and then set inertialAlphaoffset to 0
  2. That's a good idea. No problem to create an input manager for the FollowCamera. Do you want to do a PR?
  3. Deltakosh

    Behavior change for parametric Tube between v3.2 and v3.3

    Will be fixed in 2 minutes and live in 5!
  4. Deltakosh

    Behavior change for parametric Tube between v3.2 and v3.3

    Nope this is just us being stupid..Will fix that NOW
  5. Deltakosh

    Customize amount of panning?

    if you update camera.alpha or beta directly there will be no inertia you should just use the angularSpeed I mentioned previously or update camera.inertialAlphaOffset
  6. I would recommend something along these lines: adt.executeOnAllControls(function(control) { if (control.linkedMesh === mesh) { ... } })
  7. Deltakosh

    GUI - isVisible re-render

    No worry I'll fix it thanks for the heads up
  8. Deltakosh

    Clicking on mesh is not detected at some points

    Are they any skeletons involved? Because if this is the case the transformed mesh is not pickable as the bending is done GPU side
  9. Deltakosh

    Volumetric fog and GPU Particles

    Should be good in a few minutes Thanks again @Dad72
  10. Deltakosh

    Customize amount of panning?

    This will be possible with next commit using camera.inputs.attached.keyboard.angularSpeed *= 2
  11. Yes this is correct. You have to keep track of the attached controls But if you decide to dispose a mesh, you can go through your control list and check which ones are attched to the mesh
  12. Deltakosh

    Volumetric fog and GPU Particles

    Good catch! I'll fix that
  13. Deltakosh

    Can we customize the look of BabylonJS.GUI?

    As @Dad72 mentioned, this is possible. Please feel free to ask for help here if you face an issue
  14. Deltakosh

    Cameras Discussion - Inputs Incongruity

    I'm ok for both. In a sense the FreeCamera is designed for FPS so having a FlightCamera could make more sense BUT..I also feel that the camera input mechanism is here for this specific case. So both work for me