Deltakosh

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Deltakosh last won the day on August 7

Deltakosh had the most liked content!

About Deltakosh

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    Babylon.js Moderator
  • Birthday 08/21/1976

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    deltakosh

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  1. Deltakosh

    Blend shapes

    Hello! So no problem to export your mesh with skeleton as a separated file. For blend shapes I'm not an expert of Maya but you should be able to have multiple targets per mesh. Not sure about how to export it though (pinging @noalak for more info)
  2. Deltakosh

    3ds max pbr configuration

    Really cool!
  3. Deltakosh

    Mitigating IE 11 Memory Leak

    Well what a mess! Sorry about all your burden
  4. Deltakosh

    path3d.update not updating with "otherVector"

    Pinging @jerome Can you share a demo in the playground?
  5. Deltakosh

    Sprite Sheets that are not Uniform

    You can also directly define manager.cellWidth and manager.cellHeight
  6. Deltakosh

    Sprite Sheets that are not Uniform

    Quote from the doc:
  7. Deltakosh

    Stages of Atherosclerosis (Learning Project)

    This is REALLY good!
  8. Deltakosh

    Improving API Browsing

    I did it I'm the one who setup the TypeDoc
  9. Deltakosh

    3ds max pbr configuration

    You will probably need to convert some but: - Diffuse => albedo - Displace must be converter to normal map and then => bump - refGloss => 1-roughness
  10. reusable is mostly for postprocesses that are inside a pipeline and that needs to be reuse at different stage of that pipeline
  11. Hello! I think there is a misunderstanding here: object.translate does not use physics simulation. It only changes the position property of your mesh: https://github.com/BabylonJS/Babylon.js/blob/master/src/Mesh/babylon.transformNode.ts#L711 Can you provide a repro of what you get in the playground? So we can better understand how to help
  12. Deltakosh

    Best way to do chain simulation

    Not that bad !!
  13. Deltakosh

    Defend

    perfect! you'll be live in a few minutes