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Deltakosh last won the day on October 11

Deltakosh had the most liked content!

About Deltakosh

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    Babylon.js Moderator
  • Birthday 08/21/1976

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  1. Deltakosh

    Color Pallettes

    So which one did you end up using? The color correction post process?
  2. 1. Both functions should work. But you are right importMesh is better in your case because you get the list of meshes. With Append, you can also uses scene.meshes 2. YOu can create a dummy TransformNode and make all your meshes child of this node Also, I recommend using the playground for easier experiments (and it is easier for us to help). babylon or gltf: Both are fine. glTF is not proprietary but has less features
  3. Deltakosh

    Fog Density

    You cannot have your file in a separate folder unfortunately. But you can trick it to make it work: Just add some code that will first do an xhr to read all your files and store the results in the Effect store.
  4. This is how you could do it: (there is a CORS issue but the load is how it should be)
  5. Deltakosh

    Possible Playground FragID issue

    Yep I saw that...Working on it
  6. Deltakosh

    Dynamic Terrain

  7. Deltakosh

    About updatePoseMatrix ()

    arg... so you may need to write your own equal function which will go through all the 16 cells
  8. Deltakosh

    Shadow degrade after box moving

    cascading shadow maps are done for this use case: a large scene with different shadows
  9. Hello! you should look into our examples: The animation blending demo should be the right one (it is loading a .babylon but code is the same for any file format):
  10. Hello, pinging @kcoleyfor more info. Lights are not yet exported to the gltf file (but this is on the work:
  11. Deltakosh

    How to scale the project into multiple fies?

    This is really old but here is a tiny example with my good old Worldmonger:
  12. Deltakosh

    About updatePoseMatrix ()

    if(!mesh.getPoseMatrix().isEquals(mesh.computeWorldMatrix())) { mesh.updatePoseMatrix(BABYLON.Matrix.Identity()); } This should work
  13. We are not like all popular frameworks We keep the forum only because then you only have one place to search (and to maintain). So as @droggam mentioned, you can mark all meshes as pickable (and while doing that, you can use the mesh.tag to store some info for you that you could then use to determine that the picked mesh was actually part of a big group) Other option: on picking, you can use pickedMesh.isDescendantOf(yourRootMesh)
  14. The playground uses the very latest version (so 4.0-alpha now). We won't be able to fix it if you cannot help us repro. Can you use with another .obj?