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Everything posted by Deltakosh

  1. Babylonjs 3.1 - beta phase

    Hello team, we are entering the beta phase for Babylon.js 3.1 (release is expected by end of november / early december) This means that : - Only PR for bug fixes will be accepted. Other PRs will be delayed until early december - If you have any issue (bug or perf) please shout out NOW
  2. Issue with animating visibility on mesh.

    We reworked and improve transparency lately so this is a good news
  3. But do you repro using the PG that you linked?
  4. the 3js sample also has it: But is less visible because of where the probe is positioned.
  5. This can help:
  6. The effect you are seeing is mostly due to how reflection is done So here is a slight update which use fxaa (line #12) and mipmaps for the probe (line @27 at the end):
  7. Animation not playing

    Hahaha. I'm proud then
  8. Demo sourecode

    You should ask his author: @Dad72
  9. Playground Error

    it was an issue on our hoster backend (
  10. LOW LYING FOG's texture is not loaded

    What I like in this demo is that as Wingnut said: it is easy to use and understand
  11. Issue with animating visibility on mesh.

    Yep, this is because alpha turn off depth writing but you can see in the link shared by Adam that we have multiple options to help here like depth prepass or separateCullingPass
  12. What's next?

    @SpaceToast: I really like the LOD blending and Load and dispose at LOD ideas. Fancy creating issues for them?
  13. What's next?

    Hello dear community, we are about to ship 3.1 (early december). I'm really proud of what we did so far but I want more for 3.2 SO I'm wondering what could be useful for you regarding ease of access and simplicity. Please use this thread to give me any idea / feedback. I cannot guarantee that everything will be developed but I can promise that everything will be considered seriously
  14. What's next?

    Node based material editor: Node based logic editor:
  15. Do you mind creating an issue here:
  16. Ok so do you mind giving me: - a title - an author name - the link you want to use - a 800x500 picture thanks!
  17. Precise Collisions for imported meshes

    BoundingInfo is the combination of a bounding box and a bounding sphere
  18. It is not a bug on my side I'm not responsible to set the canvas.width
  19. 3D scatterplot on babylonjs

    Will be fixed in 3 minutes
  20. Somewhere When I step into getAspectRatio I see that the engine.getRenderingCanvas().width === 0 Not good
  21. Still unable to repro. I see the particles.