HTML5console

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Everything posted by HTML5console

  1. @CianGames , Excellent resource for the community. Would be great to see HTML5 console there! http://www.html5console.com
  2. There are many opportunities out there, specially in contract work. Last year i was able to pass the 6 figure salary mark working solely in contract and commissioned projects. Licensing on the other hand is a bit more challenging as there are fewer monetizing options and as licensing fees are lowered due to growing competition. Even though the market is maturing, many companies and start-ups are still trying to find new ways to monetize html5 games other than shared ad-revenue models. My recommendation is to hone your coding skills, adapt to the ever changing html5 landscape and more importantly is to make yourself marketable, @True Valhalla is a great example of this as well as many colleagues, including @rich who runs this forum.
  3. Wanted to ask if you can provide your direct contact information, just PM through the forum... Thanks.
  4. @Kaisergames Great initiative and welcome to this great community, i have sent you a PM. Cheers.
  5. Hi Kyle, Sent you a PM, with recent game links from our catalog...
  6. Hi @Rich, what is your current solution for the lack of true fullscreen in safari iOS7, do you see a fix for this issue coming soon...
  7. Totally agree, performance was terrible during the early beta, but it seems that they really took our feedback and accelerated canvas performance to playable fps.
  8. Here is a quick roundup list of what is considered to be the final HTML5 specification via htmlgoodies.com: http://www.htmlgoodies.com/html5/javascript/a-5-minute-overview-of-all-new-javascript-apis-in-html5.html#fbid=AuUpgwCSebr
  9. I was going to post this, you beat me to it, lol. My friend was a game's producer on this project. Congrats to them!
  10. Is good to have a la carte' options, but their prices seem rather low. 160-240 dollars in range, that can't be good for the market.
  11. HTML5console

    WebGL2

    Thank you for the link, Ashley. Any possibility we might see this in an upcoming beta release?
  12. Photoshop is the industry standard for image creation, but if you want to use the free alternative, go with GIMP www.gimp.org/ a great open source program that does the job. If you want to create vectors, use‎ Inkscape www.inkscape.org the free alternative to Illustrator. As far as raster images or vectors, it really depends on the look and art direction that your game is going after. Is also important to consider image size and compression, vector images have a smaller footprint.