AlexanderOcias

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About AlexanderOcias

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    http://www.alexanderocias.com
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    AlexanderOcias

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    Male
  • Location
    Sydney, Australia

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  1. Create things that are relentlessly, disgustingly beautiful.

  2. AlexanderOcias

    Terra Slicer

    Terra Slicer Slice the screen... carefully. PLAY A little toy/arcade game I've put together to test the waters of selling HTML5 licenses. Focusing on a high quality experience, reliable stability and natural controls across every possible browser/platform. Built using CreateJS and CoffeeScript. HTML5 cross-browser/platform arcade game with elegant preloading, resolution independence, intuitive and satisfyingly smooth touch controls. 134KB Javascript, 710KB total transfer. Should work at a minimum on desktop browsers (Safari 7+, Firefox 30+, IE 9+, Chrome 35+) and touch screens (iOS/Android - mobile safari, android browser, android chrome)... let me know if anything breaks for you. Screenshots PLAY
  3. ABC ZOOM Unravel the mystery of the Polaris Learn about charge PLAY ZOOM is an educational point and click adventure we (2and2) just finished building for the Australian Broadcasting Corporation. Just a pure HTML5 canvas game (so it works on IE9, Safari, Firefox, etc) - all done in CreateJS. Should run on just about any mobile device, although it's designed for tablets. Helps if you clear your memory first, just in case! There are nine mini games connected by a science fiction story that exposes you to various aspects of how charge affects things across different magnifications. More details on the ABC site Screenshots People Involved Alexander Ocias, Marianne Elliott, Chris Davies, Peter Giles, Ian Brown, Gerhard Mozsi, Marcus Lam, Stefano Guzzetti, Jacob Atienza, James Sutton, Randy Olan, Monica Wood, Glen Jeffreys, Epona Schweer, Leon Young, Cameron Baker. PLAY
  4. AlexanderOcias

    Animated Sprite Bounds

    How do you set the bounds/origin for an animated sprite (v95)? For a static image setting width/height works (although it crops the image) but animations seem to override all values every frame. To get around this at the moment I'm using a separate sprite for collisions, but this is going to get a bit unworkable as I need more sprite overlaps.