rosancoderian

Members
  • Content count

    13
  • Joined

  • Last visited

About rosancoderian

  • Rank
    Member
  • Birthday 03/11/1993

Contact Methods

  • Website URL
    https://www.facebook.com/rosanmas

Profile Information

  • Gender
    Male
  • Location
    Indonesia
  • Interests
    Gaming, Game development, HTML5
  1. rosancoderian

    Headless Panda.js for multiplayer game

    can panda.js run in headless mode? or is there any way to remove draw update and browser only code?
  2. rosancoderian

    How to achieve 100% bounce energy return with P2?

    can you give me some example please? Edit: oh sorry i forgot to call setZeroDamping() it solved now, thanks
  3. how to achieve something like this: http://examples.phaser.io/_site/view_full.html?d=arcade%20physics&f=bounce.js&t=bounce with P2?
  4. there are many virtual pet type games on android, for example Pouw, it's not html5 though
  5. rosancoderian

    Phaser - Premium Content Survey

    i mean like state editor, map editor, game object editor etc
  6. rosancoderian

    Phaser - Premium Content Survey

    an IDE for phaser wil be good
  7. rosancoderian

    How to lock the device orientation?

    it seems that the game still can be resumed when enter the incorrect orientation, is that a bug?
  8. rosancoderian

    How to lock the device orientation?

    i want to lock the orientation to potrait only, how to achieve this with phaser.js?
  9. rosancoderian

    Best way to scale from 720x720 to 720x1280

    what is the best way to scale the game from 720x720 to 720x1280?
  10. rosancoderian

    [99% done] Rock-it!

    did you make the music by yourself?
  11. rosancoderian

    How to collide between line and sprite?

    yeah, something like that
  12. rosancoderian

    How to collide between line and sprite?

    How to collide between line and sprite? something like var w = 320;var h = 640;var line;var sprite;var game = new Phaser.Game(w, h, Phaser.AUTO, '', { 'preload': preload, 'create': create, 'update': update });function preload() { game.load.spritesheet('sprite', 'enemy.png', 8, 8);}function create() { sprite = game.add.sprite(0, 0, 'sprite'); sprite.body.collideWorldBounds=true; sprite.body.gravity.y = 9.8; line = game.add.graphics(0, 0); line.beginFill(0xffffff); line.lineStyle(1, 0xffffff, 1); line.moveTo(0, h/2-1); line.lineTo(w, h/2-1); line.endFill();}function update() { game.physics.collide(sprite, line, collHandler, null, this);}function collHandler(obj1, obj2) { console.log('collision!!!!');}but it's not working
  13. rosancoderian

    The Monthly Phaser Examples Contest

    very interesting! is there any specific criteria for this contest?