Blank101

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    sgmacpherson

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  1. I've added you as a contributor. You can push your build to the auto_builds branch in the src/phaser directory. I can deal with the rest. Thanks.
  2. Antriel - This is great! The typing looks a lot better than what came out of my js2hx project. Are you interested in maintaining the Haxe Phaser library? I haven't had time to do it as of late. If you're game I'll add you as a contributor and we can switch over to your generator as I expect it will produce more maintainable results in the long-term.
  3. You do not need to build the externs to use them. You can just run this command to download the latest externs off haxelib: haxelib install phaser Then include it in your build: haxe -lib phaser ... You can then include the latest Phaser version in your .html file and you should be good to go.
  4. Although I haven't had a chance to update this project in a bit, it should still be usable. Last I updated it was to 2.4.6 and the current Phaser is 2.7.7. You can likely just use the newest version of Phaser as long as the API hasn't changed too much. Pull requests are also always welcome.
  5. Could you add https://www.sandboxd.com/ to the list? It's an html exclusive site. Thanks.
  6. Try setting the canvas element to position: fixed inside the iframe, and see if that fixes the problem.
  7. Haxe was something I felt was missing on this forum. Glad it's here now.
  8. Okay it appears all problems are solved by setting the canvas background to black with css.
  9. I'm seeing this as well on my iPhone 5 trying several versions of Phaser. Tried two of my own personal games with WebGL. One worked, but was washed out. The other was running, but wouldn't render anything. Also tried a couple of the examples with the nothing rendering result. I haven't been able to isolate the problem yet, but I tried some of the pixi.js examples under 1.6.1 and they seem to run fine, so this appears to be a problem with Phaser. Will continue to investigate.
  10. Sorry about the delayed response. I didn't realise that replies to this topic wouldn't trigger some notification. I am still maintaining the code base and am actively using it for my own projects (which are mostly closed source atm). I actually do use FlashDevelop for Haxe, but I just don't usually like to include IDE-specific files in my git projects. AGulev has done a nice job with porting the Candy demo so I would work off that.
  11. You can't get around CORS from the client side. You either need to proxy your assets through your own server (which defeats the point of the CDN) or setup CORS on your CDN. Which CDN provider are you using?
  12. Hey all! Just wanting to showcase our latest project - Sandy Bird. It's a cross platform Flappy Bird clone that is also massively multiplayer! Built with Phaser and Haxe. https://www.sandboxd.com/games/122
  13. Very odd. Gotta love the stock browser... True about the maximum scale. Just be sure to preventDefault on the event if you arn't using Phaser.
  14. I haven't seen any adverse effects in either Android Chrome or iOS Safari.
  15. I've solved this problem in my games using this method here: http://www.html5gamedevs.com/topic/603-anyone-seen-this-android-412-bug/page-2#entry45037