ozdy

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ozdy last won the day on February 20 2015

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About ozdy

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  1. Thank you for your work, I won't be able to test in a couple of days but will let you know!
  2. @cmann I don't get the error with nape.min.js, only with nape.max.js, but it's hard to debug with that Funny, even Visual Studio code gives me warnings on nape.max.js, like unreachable lines (238 and 251); (breaks after if/else with returns).
  3. I now added all libraries (debugDraw, easeljs, etc) but I still get the same problem using nape.max.js. Could you hint me which functions are supposed to initiate these constants?
  4. Chrome latest Windows 7 64bit/
  5. Yes, but with debugDraw.ts omitted, could that be the problem?
  6. Cheers for the help, @cmann I get null, null and BodyType object:
  7. Hi, @cmann Great job. I'm using the Nape typescript port, but I'm running into problems: this.space.listeners.add(new InteractionListener(CbEvent.BEGIN, InteractionType.ANY, CbType.ANY_BODY, CbType.ANY_BODY, this.onInteractionBegin)); all the constants (CbEvent.BEGIN, InteractionType.ANY, CbType.ANY_BODY, CbType.ANY_BODY) are null, any idea why this happens? EDIT: This is strange, some other constants like BodyType.STATIC are fine, even though they seem to be defined in the same way in nape.max.js ...
  8. Ha, I have 9 games on Google Play, and they also do total of slightly under $30/month
  9. As an HTML5 dev, I've got 99 problems, but pronouncing "interstitial" ain't one
  10. Biggest demons are doing everything right as a non-paying user - frequent logins, grinding, doing smart strategies - and thinking you actually have a chance against paying users until you realize you've been dancing on the developers palms all the time and you can't compete with them
  11. When the market gets tougher to break even, the morality of it lowers What is addictive for some might not be addictive for others. I was immediately overwhelmed by LoL, Dota, etc. I see these games as a mix of: Having to learn 200+ items, 200+ spells, gazillion builds in order to be competitive Even if good, you still depend on 4 other players. Contanstly needing to watch the minimap and be able to click often and accurately. As a game developer, I try to figure out what's the formula of being good at a particular multiplayer game, and if it's something boring/time consuming/luck based/stressful, I'm turned off.
  12. @True Valhalla you might want to stop with the abusive behavior alredy, it might hurt your reputation just as much as saying the HTML5 market is in a bad place.
  13. In my experience, both @True Valhalla and @b10b are right. There are many sponsors that aren't closing down and you can approach. Very few of them would be interested in a non-exclusive license, though. And many developers can do well, if they work hard and smart and a couple of hundred dollars a month is all they want
  14. I use Haxe + OpenFL (bitfive for html5 target). I've coded a lot of logic on my own though, like bitmap font rendering and display object logic. In addition I use soundJS for sound. If I wasn't having some hopes for my games performing on mobile stores (which is diminishing) and target only HTML5, I'd also suggest and would probably go with externs for Phaser.
  15. Deadmau5 and retro game soundtracks for me.