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ozdy last won the day on February 20 2015

ozdy had the most liked content!


About ozdy

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  1. Never dealt with them but I know also other companies with several Google Play accounts, one with more high quality games and the other with lower quality and fewer downloads. What is interesting is that it was a gmail account that sent you the mail, when I know during FGL times that FOG had a guy named Neil with a fog.com e-mail that did the licensing.
  2. Really like the Arctic Arcade intro and presentation in general.
  3. MarketJS seems to only sell their games and to whom - I have no idea, I really can't find their games on popular online sponsor portals, but I'm pretty sure they make good money, as they keep releasing high quality HTML5 games. Probably they have offline clients and also do reskin/contract work. Let me also use this post to clarify one thing - I have never accused @True Valhalla of lying about his income, I have only desired more info. I'm sure he makes good income from such deals too, and have only tried to request more information. I'm sorry that he took my questions as an accusation, and I hope this clears his doubts that I have anything personal against him.
  4. If the game is good enough, sure. ArmorGames might sponsor it for example, but the $/hour ratio will probably not be worth it. What's the engine, btw?
  5. Where are the lie accusations? EDIT: Personal attacks, especially if groundless, will not be tolerated in this forum. All TV was asked by me and Silen is how he manages to make this income in more detail and why he thinks other developers with high quality games earn much less than him.
  6. There was nothing offensive in @Silen question and he asked something many of us are wondering too. Don't forget many users here are experienced HTML5 developers and have a good feel about the market. @Silenis definitely not a worse developer than you ( http://www.silengames.com/html5 ), do you claim he lacks the marketing/business skills to earn as much as you? Or that you sell many licenses to offline platforms? 1.) "Each month I publish a fully transparent income report." 2.) "I have absolutely zero interest in proving myself to you or anyone." ^ Pick one.
  7. My plans are to continue making small HTML5 games for licensing, aiming at releasing around 10 this year. However, I hope to release a bigger game on Mobile and Steam. I am still a skeptic about playing a big game in your mobile browser rather than using a dedicated app that will perform faster, won't have to be downloaded every time, and would be much harder to hack.
  8. I like it, but maybe have more consistency in graphics, if all is pixely, so should be numbers?
  9. Still going, but they only do very high quality.
  10. Doesn't website speed rely mostly on hosting?
  11. Thank you, it's Haxe + OpenFL-bitfive .
  12. I use OpenFL, but if you want to target just HTML5, maybe Phaser is a better choice.
  13. You are jumpy ape Joe! Collect all the bananas, get to the exit, and do it fast enough to get stars that help you unlock more characters! It features 30 levels with a variety of obstacles, 3 stars to unlock on each level and a total of 4 characters to play with. Available for licensing in HTML5 and Flash . You can play it also on Google Play with more levels and skins. For licensing please contact: zed [at] ozdy.com . You can also look at our HTML5 portfolio.
  14. I love your graphics style and games in general!
  15. Always admiring the $/h ratio on your reports, keep up the good work!