ozdy

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ozdy last won the day on February 9

ozdy had the most liked content!

About ozdy

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    OzdyGames

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  1. ozdy

    How much faster is phaser3?

    Cool @themoonrat For 3000 complex graphics objects, I get: Pixi: 60 fps Phaser 3: 20-30 fps Phaser 2: 5 fps Any idea why's that?
  2. ozdy

    Adsense eCPM on free fall

    What @b10b said and also it is known that December is highest eCPM month of the year and it is followed by the lowest ecpm period.
  3. ozdy

    BabylonJS How to make an imported mesh to be transperent?

    It seems the official forum for Babylon.js has moved here - https://forum.babylonjs.com/
  4. ozdy

    Will Phaser 4 be written in Flutter?

    I'd really wait for Flutter to gain more speed, JavaScript (TypeScript won't die if JS is alive) is a jack of all trades at the moment and I don't see it dying soon. I'm a fan of Google, like the Go language for example, but it's not uncommon they make tech that soon becomes obsolete.
  5. Nice, would be better if you can hold down mouse and drag to draw.
  6. ozdy

    Y8 Destroys Your Games (and websites)

    So, in the case of CrazyGames.com, not only have you blocked a game they were willingly hosting without blocked links, but you're also making false accusations of them blocking your links, as seen in the screenshot.
  7. ozdy

    Y8 Destroys Your Games (and websites)

    @zoki_y8 Why have you blocked CrazyGames.com for example? They don't block outgoing links.
  8. ozdy

    Y8 Destroys Your Games (and websites)

    I can play Mario in the jungle, maybe it was a temporary thing?
  9. ozdy

    N Queens

    Nice, btw finding an iterative solution to a recursive problem is both harder and more efficient, so dunno why your professor frowns
  10. Sorted! While this.animations.currentFrame.name works on non-paused and fails on paused, this.animations.currentAnim.currentFrame.name works everytime
  11. Hello, I'm defining a looped animation of several frames. My game logic requires that I pause the animation and do some logic based on whatever frame I'm on. If not paused, this.animations.currentFrame.name gives me the right frame aka CustomAnimation000X, however, if the animation is paused, it always gives me CustomAnimation0000, even if the frame drawn is CustomAnimation0008 for example. Any one can help me be able to pause an animation and get the frame I'm on? I pause/resume with this.animations.currentAnim.paused = true/false
  12. ozdy

    [Phaser] FootChinko WC18

    I love the graphics style and the audio and the gameplay, makes me soo happy
  13. ozdy

    alphaMask from bitmapData

    Finally solved it, I don't know what alphaMask uses but I got my desired effects with // show when bottom and top overlap + transparency working (what i wanted alphaMask to do, scratchcard effect) this.mcBmd.draw(this.bottomBmd).blendDestinationIn(); this.mcBmd.draw(this.topBmd).blendReset(); // hide when bottom and top overlap + transparency working ( eraser effect) this.mcBmd.draw(this.bottomBmd).blendDestinationOut(); this.mcBmd.draw(this.topBmd).blendReset();
  14. ozdy

    alphaMask from bitmapData

    That's what I use, the problem is that my source bitmapdata has transparent pixels too, but they show as black In your example source has no transparent pixels, so no problem.
  15. ozdy

    alphaMask from bitmapData

    Hi guys, is this fixed? I'm having the same error where when "drawing" the destination transparent pixels are overriden