• Content count

  • Joined

  • Last visited

  • Days Won


ozdy last won the day on February 20 2015

ozdy had the most liked content!


About ozdy

  • Rank
    Advanced Member
  • Birthday

Contact Methods

  • Website URL
  • Twitter

Profile Information

  • Gender
    Not Telling
  • Location
    Sofia, Bulgaria
  • Interests

Recent Profile Visitors

1,491 profile views
  1. My plans are to continue making small HTML5 games for licensing, aiming at releasing around 10 this year. However, I hope to release a bigger game on Mobile and Steam. I am still a skeptic about playing a big game in your mobile browser rather than using a dedicated app that will perform faster, won't have to be downloaded every time, and would be much harder to hack.
  2. I like it, but maybe have more consistency in graphics, if all is pixely, so should be numbers?
  3. Still going, but they only do very high quality.
  4. Doesn't website speed rely mostly on hosting?
  5. Thank you, it's Haxe + OpenFL-bitfive .
  6. I use OpenFL, but if you want to target just HTML5, maybe Phaser is a better choice.
  7. You are jumpy ape Joe! Collect all the bananas, get to the exit, and do it fast enough to get stars that help you unlock more characters! It features 30 levels with a variety of obstacles, 3 stars to unlock on each level and a total of 4 characters to play with. Available for licensing in HTML5 and Flash . You can play it also on Google Play with more levels and skins. For licensing please contact: zed [at] ozdy.com . You can also look at our HTML5 portfolio.
  8. I love your graphics style and games in general!
  9. Always admiring the $/h ratio on your reports, keep up the good work!
  10. Nice, but first pic I got, the picture was taller than the screen and also on some pieces the "ears" overlap which make impossible shapes.
  11. My bad, they said in a presentation 365 developer days, so I put a year, but I shouldn't have included rest days
  12. Many of us knew programming before switching to making HTML5 games and some sponsors require implementations of some API's and knowing Javascript helps a lot.
  13. You better upload the game and show snippets of the code. Not many people will be willing to download a .rar to help you out.
  14. Just try for yourself, physics performance depends greatly on number of objects ingame. Drawing still seems to be the bottleneck in my games (non web-gl).