i went to robocity then i was lost, i had no clue to where to go to find the key, where to find the laser and my space drill was no use against robots then i thought that i could jump on a moving platform but i fell through, by luck (or years of experience playing video games) i activated something by pushing enter when i was near something that looked like a console and i could go on but then i died because when you are on a ladder it's very difficult to jump from it to somewhere without falling first, falling to the ground i mean so you have to redo it all over again.
The game seems nice though but it lacks visual cue with objects of interest that don't stand out from the background, some robots seems harmless since you can go through them others are hurting but again no cues, the real problem is with the controls that are unforgiving and that is not fun in 2018. One game can be hard and unforgiving but not the controls unless the controls are part of the game like in qwop or getting over it.
The point with the controls is the more important, by chance i just went out from a conf today where the author of dead cells was making a part of his talk precisely on this and the idea is that the dev silently cheat the game to help the player with the controls giving some advices :
when the player jump from a cliff don't let him fall because he was a pixel late,
when he arrives on a cliff don't let him fall because he was a pixel short,
an enemy comes from the back and the player fires the laser in the wrong direction : makes him auto turn before,
the player does not have to be blocked because there is a block on the ground a few pixel higher,
boost the jump if he wall jumped a bit to short to go up the wall,
Anyway, i"ll try again later, i won't let that little red guy lost on mars.
good rover too ;)