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  1. Sorry the talks with cloud tech companies failed. I really thought its a win-win for everyone and they would love to join and give "free 3 months" prizes. oh well.
  2. hi end3r I had lots of fun last two times, I hope to enter this year as well! just need to survive a month without sleep... Few points: 1. the link to the forum at the bottom of http://js13kgames.com/ sends to the 2014 forum post. 2. Regarding the server category - You can allow using a certain cloud service - I suggest Google Play Games services (because its free, well documented, and generally good for indie game developers) If you allow loading the service library from CDN, and allow only client side code then the the deployment is simple (only client side) and the 13kb limit is possible to maintain. The Google Games service is simple enough that there is no need for backend knowledge so it may open the Multiplayer category to more developers. see https://developers.google.com/games/services/web/api/turnBasedMatches#methods Unfortunately Google do not provide an option for realtime games on HTML5, but they allow turn based games which is enough for many types of multiplayer games. As a bonus - you may be able to contact some Google technology evangelist and they may be able to provide a prize ! There are many many other (less game oriented) alternatives, (for example) pubnub, firebase etc... (there would allow real time games) Another bonus - if (for example) you choose a "game using X-service" category, then X may provide a prize AND may help advertise the contest (ie. write about it in their website) 3. Regarding the judges feedback feature - I reallllly would love to read the judges feedback. If you don't have time to implement it, how about opening a Google spreadsheet for each entry? You can create a Google form from a spreadsheet (see bottom of https://support.google.com/docs/answer/87809?hl=en) so that as each judge fills the form it will be inserted to the spreadsheet. Then all you have to do is send a spreadsheet link to the entry author.
  3. hi captainherisson very polished game, well done! btw I'm Iftah author of "cursed mines" who won "best performance" in the Udacity contest I'm happy to see you continue to develop your game! I'm working on mine as well... just wondering why you chose to go for webgl - this very much limits the player base on browsers and mobile apps. I believe your game is simple enough to work at high frame rates with simple canvas.