Temechon

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Temechon last won the day on April 17

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About Temechon

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    http://www.pixelcodr.com
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    temechon

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  1. diffuseTexture can only be found in StandardMaterial, and not in Material.
  2. You can try to have one SPS per texture (that's what I did on my map with 3 different ground levels)
  3. You have to separate your whole mesh into separate hex in order to do this. You might want to check Solid Particles System, as it's the best way to do it with decent performances (I can generate a map of 150*150 cubes without any problems with SPS).
  4. Object splits into multiple meshes

    let parent = new BABYLON.Mesh('parent', scene); object1.parent = parent; object2.parent = parent; parent.position.x = 2; // Object1 and object2 will have their x +=2
  5. Standard Material Diffuse Color Changes

    @MackeyK24 Don't worry about the look of the file, I'll take care of it Just send me the text and I'll do the formatting and PR for you !
  6. Scene.pick results off on larger distances?

    Hi, Are you sure to set the 'camera' parameter in the pick function ? https://github.com/BabylonJS/Babylon.js/blob/master/src/babylon.scene.ts#L3578
  7. Cube faces with the same rotation

    Hi, You have to use a custom shader to do that. Example here: http://www.babylonjs-playground.com/#TRNYD#13
  8. scene.debugLayer.show throws error

    Hi @haestflod, __extends variables are now correctly defined in the bundle inspector in the main repo. Are you sure to use the correct one ? :https://github.com/BabylonJS/Babylon.js/blob/master/dist/preview release/inspector/babylon.inspector.bundle.js Thanks !
  9. If you don't have any local webserver, you won't be able to load objects... There is no solution for this as far as i know.
  10. Hello zhang, Babylon.js projects are running fine on a local server. Maybe if you show us more of your code/configuration we can help you ?
  11. Sprite occlusion for performance

    https://www.babylonjs-playground.com/#KBBWVT#3 The performance is almost the same as billboards
  12. Sprite occlusion for performance

    @simon_bg Could you send me a playground with an examples with sprites ? I'll code a lod function for this.
  13. scene.debugLayer.show throws error

    Hi @haestflod, Could you use this version of the inspector : https://raw.githubusercontent.com/Temechon/Babylon.js/master/dist/preview release/inspector/babylon.inspector.bundle.js And let me know if that fix it for you. Thanks !
  14. scene.debugLayer.show throws error

    I'm waiting for a confirmation, but if it's working you should have a new inspector version that works correctly in few hours. Stay tuned!
  15. Is the inspector bundle broken?

    Hi @fenomas, I don't use babylonjs with npm, so I can't reproduce your issue. I bundled the 'extends' functions in the inspector itself as you told me to, can you see if that fixes your problem ? It's on my fork : https://github.com/Temechon/Babylon.js/blob/master/dist/preview release/inspector/babylon.inspector.bundle.js (not merged yet with the main repo, I want your confirmation first). Erf didn't update my fork first :/ I'll be back in few minutes! Should be good now : https://github.com/Temechon/Babylon.js/blob/master/dist/preview release/inspector/babylon.inspector.bundle.js Thank you man !