• Content count

  • Joined

  • Last visited

  • Days Won


Temechon last won the day on January 19

Temechon had the most liked content!


About Temechon

  • Rank
    Advanced Member

Contact Methods

  • Website URL
  • Twitter

Profile Information

  • Gender
  • Location
    Rouen (France)

Recent Profile Visitors

1,766 profile views
  1. Yes it's the correct folder, and my changes are here: https://github.com/BabylonJS/Babylon.js/blob/master/dist/preview release/inspector/babylon.inspector.bundle.js Locally you just have to import it (after babylon.js)...
  2. Are you testing from your BJS fork ? or your own repo ?
  3. Hello community, The inspector has been updated recently. The documentation is up to date here : http://doc.babylonjs.com/overviews/using_the_debuglayer http://doc.babylonjs.com/overviews/debug_layer_features http://doc.babylonjs.com/overviews/customize_debug_layer
  4. Hi @fenomas, I didn't forget you You can now use a 'config' object when you create the inspector. The doc is here: http://doc.babylonjs.com/overviews/using_the_debuglayer#control-the-debug-layer
  5. Hi, Renderinggroupid is your friend : http://www.babylonjs-playground.com/#1N9CSW#0
  6. I confirm ozRocker skill with Babylon.js, he will be able to help you out. If you want to share your code, I can review it as well and point out any mistake or misuse of the api for free
  7. Hi, Here is the fix : http://www.babylonjs-playground.com/#1RSDU1#1 (line 25)
  8. So why you say this ? Isn't only the method 'ray.show' that is not available ? The tutorial outdated should be indeed updated
  9. Hi, When you merge some meshes, it becomes a BIGGER mesh. So you cannot move old references around. As Jerome stated, SPS is the best way to do it, while keeping performances. Good luck!
  10. Hi, ray.show has been removed in last bjs version - If you use 2.5 it works. If you create a new RayHelp it works.
  11. Cool
  12. Maybe some faces are flipped... Can you check in your 3D editor please ?
  13. I'm not aware of any special object-linked option that could explain this... Maybe you have a parent-child relation in your original max file I don't have in the file you sent. You can choose by exporting quaternion/euler by clicking on the 'export quaternion' option when click righ-click on the scene. (checked : export quaternion. Not checked : export euler angles)
  14. @Raphy44260 'rotation' have no values because you're exporting quaternions instead of euler rotation. Check in rotationQuaternion, I have a value for each object. Example for dummy_origine010 : "rotationQuaternion": [-0.3461, 0.0, 0.0, -0.9382] I tried with the very last version of the max exporter (I used the 0.5 before) : same screenshots as above... Can you try with the very last version of the max exporter please ? https://github.com/BabylonJS/Babylon.js/blob/master/Exporters/3ds Max/Max2Babylon-0.7.0.zip (click on the download button)
  15. Did you try the last version of the exporter? It's a really normal that all axis are reversed in the bus file, as 3dsmax is right handed and Babylon is left handed. Edit : nvm I can see it in your first post. I'll check my version tomorrow