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  1. Yggdrasil

    Obstacles of Olvorix

    I think the movement could be better, yes - you can press and hold a movement arrow to go faster, but it's not as smooth as I want. Larger graphics would mean the maze would be smaller, unless you are having a huge resolution on your screen. Besides I'm not so super at graphics, it would take much time I believe. The portals (or yin yang signs) are really supposed to dissapear if you go into them from the wrong direction - it's a rule in the game. You can restart the level by pressing the Escape key. Thanks!
  2. Yggdrasil

    Obstacles of Olvorix

    Thanks for the input I was thinking that my target audience would be people who liked strategic maze-puzzles (like myself), but of course, hard to figure out who is interested (maybe it's only myself - hehe). I will put Flash into mind. I've never tried that, but it might be fun to see what I can make of it.
  3. Yggdrasil

    Obstacles of Olvorix

    It's just something I made for the fun of it, as a hobby - I guess it's not advanced enough for this forum. It's not made for mobile devices, but if html5 is not the best solution, are you thinking of C# or C++? I am afraid I've never tried that before, I made it originally in Java. A friend of mine suggested I could port it to html5 as I was getting tired of Java, and he also suggested I made levels that would learn a player the objects "by doing" in stead of "by telling". I guess I've not succeeded in that.
  4. Yggdrasil

    Bubble Blow (devices)

    Works in Safari on my iPhone 4. A bit of a difficult game to me - I'm just not fast enough
  5. Yggdrasil

    Orbital Defense [Devices]

    The address bar hides in Safari, but not in Chrome on the iPhone 4. At the 10 FPS it is a bit hard to control the "forcefield", the reaction time is low so it continued turning. The new graphics looks very good indeed! Maybe the "asteroids" are a bit too dark in colors to be distinguished from the background? But perhaps it needs to be seen on the mobile phone in action to be sure.
  6. Yggdrasil

    Orbital Defense [Devices]

    Sorry - double post.
  7. Yggdrasil

    Orbital Defense [Devices]

    I was using Chrome on my iPhone 4 as well as edrache. The add for Crime City shows up both in this and in Safari. Perhaps you use add-blockers or something?
  8. Yggdrasil

    Orbital Defense [Devices]

    Works on my iPhone 4 as well. Frames goes from 10-25 FPS. Is the add for Crime City supposed to be there? it takes up a lot of the screen. Nice work
  9. Yggdrasil

    Obstacles of Olvorix

    Hi, thought you guys might like to know about a game I've fiddled with. This game is a retro maze-puzzle thing, build on a Boulderdash frame, but with other rules, graphics, and sounds. It has its own instructions about the new objects too. It is distributed under the MIT License ( http://en.wikipedia.org/wiki/MIT_License ), so if you like, you can use my messy code and any other files like graphics and sounds for your own projects - just remember to put me and anyone relevant on the credit list in your game. Link to game source code download: http://worldtree.dk/games/obstacles/ Play the game: http://worldtree.dk/olvorix/index.html