Dad72

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Dad72 last won the day on July 15

Dad72 had the most liked content!

About Dad72

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  • Birthday 07/31/1976

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    France

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  1. Dad72

    TYPESCRIPT in Playground

    It was just to say that we should not do it. I understand your point of view Brianzinn. As they say, the tastes and the colors ...
  2. Dad72

    TYPESCRIPT in Playground

    I do not like TS programming, I prefer JS directly by using ES6 with "class". I find the JS ES6 programming clearer and more interesting, even for big projects. TS for the big projects is a perfect illusion. I do not even want to learn TS, if I have to learn a compiler language I'm going to C#, Java, C ++. I choose programming on the internet to avoid compiling language, so TS does not interest me at all. After, I understand that some people feel more comfortable with this language compiled. But remember that this is not the case for everyone. When I search for a game engine, I search for a engine written in JS, not TS. Babylon is for JS. Oh and Babylon exists also in C# (whith XNA) for those interested, you have a real language compiled. I have always seen TS as a necessary language compile useless. Javascript ES6 is better now for big project. It remains that my point of view, I know that some people will not agree and say that TS is great, but do not denigrate the javascript for as much. Babylon was originally written in Javascript for the sake of Javascript. I'm not against TS but do not incite the peoples to learn TS because you find it better. There is no language "better "and the JS ES6 is interesting enough for development on the internet.
  3. Dad72

    TYPESCRIPT in Playground

    I think pryme raises a question that I understand The engine is develop with TS and users use JS. If we find examples ts and js, beginners can be confused or even say that it is too complicated to see this language TS. Leave TS to the engine developer, and leave JS to the engine users. Otherwise it means that the future examples we will have on the forum when we ask for help will be in TS because those who are more experienced will want to use TS and it will be a real hassle. Others will continue to use JS, but we will find help written in TS and written in JS. After that, you will also have to open a forum for TS users. I do not even understand the interest of having a PG for TS since Babylon is for JS for the end users, so examples in JS is sufficient. I'm afraid that in the end we find with full TS example for users and it will be a disaster for sure with requests to convert TS => JS.
  4. Dad72

    Babylon objects shop

    I updated the shop. It is now a community shop where everyone can offer and sell items. so that everyone can find what he needs. Do not hesitate. A menu so that everyone can add models on the store. A profile editing page and to see the items you put in the shop and what you sold and edit items ... A contact page. A new small navigation menu A page to know more about our shop. A page for the conditions of sale The possibility of disconnecting from the site. If you notice any bug, thank you to let me know I would correct quickly. The site being at its beginning, may have small error despite all our tests. Do not hesitate to register to see more details on the products.
  5. Dad72

    Export specular textures with 3ds max

    Thank you for all your explanation, I perfectly understood and yes I had correct yesterday for channel 1 and 2. My specular level textures was all on channel 3. I have more error now. I also delete all my specular level textures and add them to the specular color instead.
  6. Dad72

    Export specular textures with 3ds max

    I just realized that it's my fault. my foliage images no longer had transparency. So no problem. It works properly. Sorry for inconvenience. So I solve. Thank you Noalak
  7. Dad72

    Export specular textures with 3ds max

    The penultimate version.
  8. Dad72

    Export specular textures with 3ds max

    No, we have green faces now. it worked well before the update. in 3ds max my foliage is transparent and in babylon I had transparency, but not anymore. This is the update that created this problem.
  9. Dad72

    Export specular textures with 3ds max

    @Noalak I get a problem with all my models that uses opacity (for the foliage of trees, plants ...) Yet my tree models do not use spectacular on my foliage, but now they are all opaque on the inside of the foliage and transparent on the outside. Even if I do not activate AO merge, I have more opacity on my foliage. It worked well before. Also the specular textures have become textures jpg Why not reuse the texture of the spectacular level channel. but need to recreate a new jpg image as well. Just assign it to the spectacular color and ignore the spectacular level I get his mistakes too (I did not have them before)
  10. Dad72

    Export specular textures with 3ds max

    Ok, I'll tell you when I'll test. Thank you
  11. Dad72

    Shadow probleme black bar

    Yes, yes, I understand, reassure you.
  12. Dad72

    Shadow probleme black bar

    It's perfect on my project. I solve. Thanks again.
  13. Dad72

    Shadow probleme black bar

    Oh, cool. Big thanks DK, there is so much parameter with the shadows. It's really hard to get nice shadows, but we can. Thank you again and sorry for the loss of time.
  14. Dad72

    Shadow probleme black bar

    It's a strange bug is not it? I have no idea what causes this.