Dad72

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Dad72 last won the day on September 8

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About Dad72

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  1. Dad72

    Serialize mesh with actions

    In fact I do not need to serialize the actions. I use them just to have a hover point on the meshes. So, perfect if the crash is fixed. Thank you Sebavan
  2. Dad72

    Serialize mesh with actions

    Lorsque je sérialise un objet qui a des actions, j'ai une erreur avec le maillage : http://www.babylonjs-playground.com/#GI1F90#71
  3. I think my scene has increased between 3.2 and 3.3 which makes me think that. and I did not use labels yet Ok, but the fall of FPS is pretty huge I think, no ? What is the way to optimize this? Arf, that's not the subject of the post, I thought it was bind, but no.
  4. In fact, I think it's because of the GUI label that I create when there are some numbers. When we have some objects, as well as GUI tags, this is where it starts to degrade many FPSs. http://www.babylonjs-playground.com/#3YFJ5R#3 Try to move the camera, zoom in and out. If you stop the camera, it goes back to 60 FPS
  5. @Deltakosh, I noticed since the version 3.3, when one moves the camera (free or rotate ...) the FTP moves enormously between 50 and 60 FPS. It is enough that I move a small millimeter so that the FPS goes from 60 to 51, 52 FPS. IF I do not move the camera, I stay at 60 FPS. When I move the camera for a long time, the FPS can put down <= 40 (-20 FPS just by moving the camera) I think there must be some worries somewhere. Before 3.3 did not change anything to the FPS when moving the camera.
  6. Dad72

    Bug on Safari 12 BJS 3.2

    I suppose. All the browsers, do not have WebGL 2 yet to support I believe.
  7. Dad72

    Bug on Safari 12 BJS 3.2

    Yes, Chrome uses WebGL2
  8. Sorry, it was for GroundMesh and not Mesh. But you create ground with GroundMesh logically with Heightmap. http://doc.babylonjs.com/api/classes/babylon.groundmesh#optimize
  9. Octree can help with the collisions in the field. and mesh.optimise () can be found in the API. When I create large terrain with collision, I use Octree + optimize () and it always makes me return one of the PFS to 60.
  10. I think that Babylon has in the latest version some small performance problem due to small bug in the latest version of Chrome (if you use Chrome). I made a field editor that runs at 60 FPS: https://bitbucket.org/JSbabylon/terraineditor Try to see what this gives. You can also use an octree in the terrain, but currently Octree is lowering the performance because of the Bug in Chrome. which I hope will soon be fixed. There is also terrain.optimize (64); who can help. You can also reproduce your way of doing it in the Playground.
  11. Dad72

    How to create a splashScreen

    Yes, I had not paid attention to that (clearInterval). Thanks for reminding me.
  12. Dad72

    How to create a splashScreen

    Thank you Gijs. it seems simpler than I imagined and works pretty well. I imagined a post-process or something like that. Thank you very much.
  13. Hello, Does anyone have an idea of how to create a splashScreen on the user's screen. A kind of foreground image that lasts only a few seconds with a flicker. Thanks
  14. Dad72

    Volumetric fog and GPU Particles

    Yes it is perfect. It 's me that thank you for everything you do.
  15. On this official demo when I activate Use GPU Particles, it produces a strange thing. (How to say: She runs away, running. and enters the fourth dimension 🤣) https://www.babylonjs-playground.com/#BHNVUE#2