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ivan.popelyshev last won the day on November 17 2017

ivan.popelyshev had the most liked content!

About ivan.popelyshev

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    Advanced Member

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    Moscow, Russia
  • Interests
    Pixi.js, Topcoder, Codeforces, ninjas and bombers

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  1. Slow performance with tilemap.

    Nice! Yep, we need more articles about possible tilemap implementations.
  2. Issue with context 2d

    ITs not odd, browser can remember RGBA state of canvas /image and then drop it, no guarantees about when it actually drops it.
  3. Updated pixi, set scaleMode, set resolution:3 instead of css transform. It works: https://jsfiddle.net/5o2eywg5/11/
  4. Issue with context 2d

    That's 10 5k monitors. That's at least 10k$ . Anyway, try "d=null" after all that. And there's no guarantee about when browser actually frees that memory. Also no guarantees about free videomemory, whether its still allocated or not. Try repeat that 10 times and see the result
  5. why do you apply CSS transform to canvas?
  6. Do it before the texture is rendered for the first time. Make a fiddle, I'll show you how to do it.
  7. Collision between sprites

    Ask creators of Bump library.
  8. Need help getting mouse to follow my HTML canvas

    InteractionManager doesnt account for CSS transforms. However, there's a workaround: https://github.com/pixijs/pixi.js/wiki/v4-Gotchas#css-transforms-on-canvas
  9. Need help getting mouse to follow my HTML canvas

    Shameless promotion: https://github.com/gameofbombs/pixi-heaven has a cloth demo: https://gameofbombs.github.io/examples-heaven/#/mesh/plane.js
  10. Can perspective view created with Pixi JS?

    It has estimation between "tomorrow" and "may be next month" Truly exponential distribution, but its based on the number of people waiting for it. You're tenth.
  11. How to bind mouse click action on drawn line

    That's it, you have polygon, you have to use it as hitArea: "graphics.hitArea = polygon"
  12. Jittery scrolling and how to handle texture frame properly.

    It was jittery for me, because i forgot to plug it in. Now it works. Please specify the device you are testing it on, and whether it is plugged in.
  13. Jittery scrolling and how to handle texture frame properly.

    Yes, now I have. I forgot to plug in my laptop power cable. Now it works for me.
  14. There are a few links to boilerplates in https://github.com/pixijs/pixi.js/wiki/Boilerplate . Personally I recommend not to use webpack and other tools before you have time to understand them. You can also look at https://github.com/rpgtkoolmv/corescript , its rpgmaker mv runtime, it compiles directories in corresponding files with grunt script - one of easiest configurations that work good.
  15. Jittery scrolling and how to handle texture frame properly.

    Also texture size doesnt matter, I've tried "brt = new PIXI.BaseRenderTexture(4096, 4096, PIXI.SCALE_MODES.LINEAR, 1.0/16);" , it uses only 256 pixels but jittering is still there.