ivan.popelyshev

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ivan.popelyshev last won the day on November 17 2017

ivan.popelyshev had the most liked content!

About ivan.popelyshev

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    Advanced Member

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    https://gameofbombs.com/
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    ivanpopelyshev

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    Male
  • Location
    Moscow, Russia
  • Interests
    Pixi.js, Topcoder, Codeforces, ninjas and bombers

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  1. ivan.popelyshev

    generateTexture with region doesn't work?

    Somehow, this one works: https://jsfiddle.net/3xj6oxew/44/
  2. ivan.popelyshev

    How to smooth out the line of the figure

    antialias doesn't work with filters, because filters use FrameBuffers that dont have MSAA enabled. In webgl2 its possible, we'll add it to pixi-v5 later.
  3. ivan.popelyshev

    Mask with blur

    There were issues like that. You have to render the mask with blur inside renderTexture, or use `renderer.generateTexture`, then use it as a texture for a new Sprite that you'll use as a mask. https://github.com/pixijs/pixi.js/issues?utf8=✓&q=is%3Aissue+mask+blur
  4. ivan.popelyshev

    Erasing a picture

    https://pixijs.io/examples/#/demos/mask-render-texture.js There are better ways to do the same thing, but in your case total area is small so this one will work too.
  5. ivan.popelyshev

    Best way to pause a custom filter?

    if its applied to that sprite, just make `sprite.renderable=false` or `sprite.visible=false` or even `sprite.alpha=0`. Consult the docs if you want to know the difference. Both are fine.
  6. ivan.popelyshev

    generateTexture with region doesn't work?

    Make a fiddle.
  7. ivan.popelyshev

    Loader Json

    Whats in the network tab, which requests were made by browser?
  8. ivan.popelyshev

    generateTexture with region doesn't work?

    generateTexture has its quirks, there are no guarantees that it'll work with both CanvasRenderer and region. There was a PR to fix that, but it was too massive, we will fix it in v5 later: https://github.com/pixijs/pixi.js/pull/4632 I guess for now you have to move stage position to get correct coords there.
  9. ivan.popelyshev

    Keep child at original scale

    There are no solutions for that baked in pixi. You have to make your own transform that ignores parent transform. Its not newbie material but its possible.
  10. ivan.popelyshev

    Pixi-Sound vs Howler

    Thans for showing up here! Now I can make complete sarcastic answer: "choose the guy you pester about bugs, @GoldFire or @bigtimebuddy." I personally think that its very hard to choose based on tech or features there. Its not like pixi-sound have distinct super-algorithm somewhere in the code.
  11. ivan.popelyshev

    Seamlessly swap between sprite animations on a single sprite

    There's https://github.com/pixijs/pixi.js/issues/3469 , and i hope to make it in v5. For now, there are many things DIY in pixi, my approach is to cover them by plugins. But in this case, yeah, there's a straight improvement for animation.
  12. ivan.popelyshev

    Resize scene AFTER rendering

    either set different size on canvas (renderer.resize), either render everything to separate renderTexture of small size and then render it with a sprite on your stage
  13. ivan.popelyshev

    Connect Spine

    Put pixi-spine.js in your project. Take it here: https://github.com/pixijs/pixi-spine/tree/master/bin https://pixijs.io/examples/#/spine/pixie.js Look here for advanced usage: https://github.com/pixijs/pixi-spine/tree/master/examples Look here to get help about any spine runtimes : http://ru.esotericsoftware.com/spine-runtimes-guide
  14. ivan.popelyshev

    Pixi-Sound vs Howler

    Pixi libs have certain level of community support. If you want to pester @bigtimebuddy and post him new bugs, move to pixi-sound.
  15. ivan.popelyshev

    How to improve sharpness of PIXI.Graphics

    Do you understand that trick with half-int numbers?