Derek

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About Derek

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    Newbie

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  • Website URL
    http://gopherwoodstudios.com
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    derekdetweiler
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    derek.detweiler

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  • Gender
    Male
  • Location
    Hickory, NC

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  1. RT @CSLewisDaily: “Surely what a man does when he is taken off his guard is the best evidence for what sort of man he is.” ~ #CSLewis

  2. RT @MarvinOlasky: Fight "woolly phrases" on the beaches and the landing strips. Never surrender! https://t.co/KYhQXDvCtm

  3. Hi @Ousaf, We developed an engine a few years ago (Platypus) based on CreateJS (before there were any popular HTML5 game frameworks) which provides us with a good jumpstart for creating new games and we're quite familiar with it's workflow. We looked briefly into Phaser at some point, but had specific requirements at the time that Phaser didn't provide. (It's been awhile, so I'm a bit fuzzy on the specifics.) That said, there's still a little CreateJS in our workflow, but we've been further developing Platypus and moving it to PixiJS and SpringRoll. We chose PixiJS due to its default handling for WebGL with natural fallback to Context2D. We've been impressed with SpringRoll's cross-platform support, compilation tools, and deployment methods, so Platypus now uses SpringRoll as a support framework and is solely focused on game dev and structure rather than cross-platform issues. The next iteration of Shifty Twisty Forest will likely be built upon this latest version of Platypus. Thanks for your question!
  4. Derek

    [platypus] Lightning Runners

    Glad you enjoyed it! I'm not sure how much if any post-release work the client intends to do on the game, but if it comes up we could potentially revisit some of these. Yes, playing with the boomerang became a working distraction more than once. Todd and I had informal competitions seeing how long we could go without catching it...
  5. Todd and I (aka Gopherwood Studios) had a blast working on Heartbeat - Lightning Runners; check it out! Developed in collaboration with Digital Eskimo for the University of Western Sydney, this puzzle-platformer is aimed at addressing health and culture with aboriginal children in Sydney, Australia. It's built in HTML5, using Platypus and CreateJS for the game engine and rendering and Tiled for the level layout and design. Let us know what you think! (from our blog)
  6. Whoops, I forgot to post some basic instructions. It's an Alpha, so we didn't spend much time on tutorial features. Start each level by tapping the sheep, and once he's in motion, tap the moveable panels to get the key and make it to the exit.
  7. Hi All, We're currently developing a puzzle game called "The Shifty, Twisty Forest" in HTML5 using the Platypus game engine (based on a CreateJS core). Check out the alpha and let us know what you think! For background on the game development, we've been posting game design updates on our blog. Play the alpha here and feel free to let us know what you think about the idea as a whole or any specific comments you have about game flow and level design. Thanks!
  8. Derek

    Apple Quest

    Love the dinosaurs! They look fantastic!