jamespierce

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jamespierce last won the day on January 5

jamespierce had the most liked content!

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About jamespierce

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    Advanced Member

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    http://browsergameshub.com
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    thejamespierce

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    Male
  • Interests
    Ordered by priority: Programming, Gym & Running, Learning Chinese, Reading books

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  1. jamespierce

    Endless Cave - How far can you run?

    New Video: How to Set Up a Phaser 3 Game - Re-Explained Based on a request on Patreon & some questions in the Ep. 03 comments section, I created a much more detailed video to go over my Set Up Process for Phaser 3 games: https://youtu.be/UoJSfYtm5z0 I hope it helps and answers (some) of the questions!
  2. jamespierce

    Endless Cave - How far can you run?

    Episode 17 is DONE! How to Create a Pause Screen Last episode we created the pause button and this episode we add the pause functionality, including the pause screen!
  3. jamespierce

    Endless Cave - How far can you run?

    Just a quick update that I’m back on my Dev Blog creating the written summaries for this YouTube series! The written summaries are just that, a summary of the full video 😊 I’ve been so busy with the videos that I didn’t even notice time pass so fast and now I’m quite far behind. Anyways, today I’ve continued where I left off and I will focus on pumping out these summaries over the next two weeks to completely catch up! Videos will still keep coming weekly of course. Here is the newest summary post: Ep. 05 Main Menu - How to Make Mobile Games with Phaser 3
  4. jamespierce

    Endless Cave - How far can you run?

    Episode 16 is LIVE! Button Prefab for All Your Phaser 3 Games This episode is unique in that you could watch it without following the series and still (hopefully) get something very useful out of it: a Button Prefab that you can use in all of your Phaser 3 games right now! Video Link: https://youtu.be/SlADAfcqBZE
  5. jamespierce

    Endless Cave - How far can you run?

    Episode 15 is UPLOADED! Creating the Main User Interface We create the main elements of the User Interface during gameplay, showing the player's health, his current distance, and a pause button.
  6. jamespierce

    Endless Cave - How far can you run?

    Thank you so much for your kind words! It's such a big boost of motivation every time someone finds the videos helpful 😊
  7. jamespierce

    Endless Cave - How far can you run?

    Episode 14 is LIVE! How to Handle Player Deaths In this episode the player dies for the very first time, as we add the spikes that chase him down the cave!
  8. jamespierce

    Endless Cave - How far can you run?

    @Nagval333 Noooo I was so proud of that outfit, it's supposed to be a baby haha and when it gets hurt / dies it cries big fat tears 😂 Whenever I test the game, I use this baby outfit inside the new Jungle Cave, it looks hilarious imo I really tried to emulate what I've seen on the PlayStore. In an answer to you couple weeks ago, I posted this one to show how bad my efforts are 🙈 I really like your suggestions, it fits the game style!! Can't believe you drew that up so quickly. This is really not about me not trying, I'm just hitting a kind of block every time I wanna make a good icon for the game. But you actually gave me an idea just now, I think I'll start to literally copy some icons that I like - and keep adjusting over and over, or merge icons, until I have something that I like. Thanks for your help & for checking out the new version of the game!
  9. jamespierce

    Endless Cave - How far can you run?

    Yay, the newest android version is now live on the PlayStore: https://play.google.com/store/apps/details?id=com.browsergameshub.endlesscave Includes: - Chests drop cool rewards: new player outfits, new cave maps, powerful potions with temporary buffs! - Collect gold in every run - Use the gold to buy chests in the menu screen - Click the backpack button in the menu to select your outfit, map, and activate potions for you next run! - At the end of every run you can choose to watch an ad and double all the gold you have collected in this run @Nagval333 the icon is still the same, I'm really struggling with drawing something new 🙈 But I'm aware of how important it is...
  10. jamespierce

    Endless Cave - How far can you run?

    @ShrewdPixel I am happy you have pointed out everything, even if there were some overlaps. The thing is, (almost) everything that was newly added was suggested / requested by people on our Discord channel (please join us if you wanna talk more gamedev stuff / share your own projects / check out what others are doing). The implementation was just my way of turning the requests into something playable. So seeing multiple people saying pretty much the exact same thing, I find it tremendously valuable. Not only is it very difficult to get constructive criticism anyways: it takes time to sit down and write something, not mentioning every time you state an opinion you put yourself on the line which is not comfortable for most people. So yeah, getting feedback is very hard and again, just wanna bring home how much I appreciate your comments. Speed: Never thought about your points, I'll try to implement smth like that. What got me thinknig is, if I track the first 2 or 3 scores for example, and I see they are very low, I could automatically add a super-slow speed at the beginning - exactly for the cases you have mentioned. Like this it would be dynamic and not bore players that get the hang of it quickly. Visual variety: I'll try to improve on that the best I can! In a very early version, I had different floor tiles & wall tiles and the algorithm would pick them randomly - but it was soooo hard for me to draw tiles that look good when jumbled together so I dropped all of that and stuck to 1 tile per object (floor, wall) 🙈 You hit a weak spot here 100% and I need to work on it! Player feedback: Love the idea, would be cool to have it in a light-hearted & funny way I think it would fit the game style well! Haha if I can get some kids to play it I will definitely do that! I don't mind any criticism / feedback, no matter how harsh. Usually, any emotional reaction whatsoever is a good sign because it means the player became engaged
  11. jamespierce

    Endless Cave - How far can you run?

    @ShrewdPixel wow thank you for your extensive feedback! Have you played the Android version or the Web version of the game? Because most of your points are live in the web version, it just takes more time to re-package & upload to the PlayStore 🙈 (should finally go live today though) Every run you can collect gold coins, which you use to buy loot chests in the menu. Loot chests drop different cave layouts with completely different tilesets. There are currently 4 cave maps: Dirt Cave, Ice Cave, Lava Cave, Jungle Cave. Similarly to these maps, the loot chests also drop several different outfits for the player character, as well as potions giving you very strong temporary buffs to help you in your next run. It is weird you point it out because since the earliest version already, the game gets faster and faster - until it reaches quite an insane speed! Right now, the game increases the speed every 100 distance and most players cannot do the 500 distance achievement without activating potions. And when you get really deep into the cave, there will also spawn more monsters / turrets, making it absolutely insane! I have a video on my youtube channel showing a run where I go 500+ to prove that it is possible, and a second video (a kind of "funny moments" thing) showing the struggles of reaching it in the first place. But when you check the scoreboard, you'll see several players have even beaten that already haha. That is a great idea, and something I have not fully implemented. There are achievements however, with an audio cue & visual cue. It was this idea that the more you play the game, the more achievements you unlock and the sound should invoke that "happy" feeling of encouragement that you are doing well. However, beyond the achievements there is now gold that you can collect every run & with the gold you can open loot chests for cosmetics & strong potion buffs. (Both collecting gold & opening a chest have, in my opinion, very rewarding sound effects.) You are very humble! It might be subjective but I would argue everything you have pointed out is important in today's market and if you see many (if not all) successful games do it it becomes a standard Yes of course that was very helpful! I am just surprised you pointed out so many things that are already in the game, so let me know which version you played please (web / Android) and when you played it! The last update is quite new, it was uploaded on the web last Friday night. And last night I've added several cool sound effects to the backpack & game. For the Android update, I'm still waiting for the PlayStore to approve the newest version and put it live. So yeah right now and probably for the next 24 hours the web version is the platform to have all newest features.
  12. jamespierce

    Endless Cave - How far can you run?

    @ShrewdPixel Thank you so much for your encouraging words!! Personally, I also play better with the keyboard controls haha but I've had several people telling me the opposite that they find it easier on mobile using touch input. I guess it's about habits and also how much of a mobile gamer or PC gamer someone is 😊 I am really glad you find the series helpful, it's so much more work than I initially thought haha but just knowing that others find value in it is all the motivation I need! So again, thank you so much for your comment it means a lot! Now you mentioned that you have no real criticism as the game is part of a tutorial series. What if there was no tutorial series? What would you like to see improved / changed?
  13. jamespierce

    Endless Cave - How far can you run?

    Episode 13 is LIVE! Create & Handle Walls Collision Detection As the title says, we create & handle collision detection between the player and walls.
  14. jamespierce

    Endless Cave - How far can you run?

    Episode 12 is READY! Procedurally Add Infinite Rooms to the Level I've also added several info-graphics to this episode to explain the concepts. Hope you like it!
  15. jamespierce

    Endless Cave - How far can you run?

    Episode 11 is UPLOADED! How to Create Randomized Levels This is a tough one, so make sure to ask questions if it's confusing!