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davrous last won the day on October 5 2017

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About davrous

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  1. Embedding BabylonJS in a UWP Webview

    Yes the support for WebVR in this scenario should come in the next update of Windows 10. It should even work in the current Insider build (I'll check that).
  2. Hi, Thanks for working on this. Why don't you just grab the model from A-Frame: https://cdn.aframe.io/controllers/samsung/gear_vr_controller.obj ? Their MIT license is compatible with our Apache 2 license AFAIK. David
  3. Can't assign audio to object in array

    I think I've understood what you're trying to code. If you'd like to use the same sound attached to several different meshes, you need first to clone the sound as many times as need such as in this sample: https://playground.babylonjs.com/#Q2A8MU It will avoid downloading several times the same sound file.
  4. Can't assign audio to object in array

    Hi, Can you summarize what you'd like to do? Do you have a PG sample to share to illustrate that? Thanks, David
  5. Hello, Just before my vacation, I've written this tutorial on how to create VR experiences using the VRExperienceHelper : You will even learn how to build a WebVR scene using Paint3D! Enjoy, David
  6. Loading OBJ File Stupid Question

    Yeah, I've just looked to the code, you're never calling the createScene() function, so nothing will happen
  7. Loading OBJ File Stupid Question

    Hello, Can you please describe more precisely what happens with your OBJ? Is there something in F12 console? There is a Maya exporter currently being worked on: https://github.com/BabylonJS/Exporters/tree/master/Maya Regarding FBX, it's complex the format is not simple and freely documented. Have you shared the issues you've got with the current FBX exporter? David
  8. Apple Jedi Ninja WebVR game

    Hi WebGL devs! I'm happy to share a small but complete sample of a Fruit Ninja like game I've been working on to show how to use the latest VRExperienceHelper feature. It also shows how to use our great GUI layer to build VR UIs such as a menu, score, etc. Assets come from remix3d.com and uses our glTF loader. Read the code to learn and play to the game : https://playground.babylonjs.com/#FAXLY2 I've done a video you can share on Twitter also : Have fun!!! :-D I hope it will help you building great stuff on top of Babylon.js WebVR support. David
  9. Regarding the gaze, it works with a classical gamepad (Xbox) to simulate pointerDown / Move / Up. Shouldn't be difficult to add support of GearVR in 3.2 using that as a base
  10. VRTeleportationOptions

    Yep you're right! Please do a PR to change that. When providing a collection of meshes I'm comparing to the ID. So, we won't have this problem.
  11. Babylonjs 3.1 release date ?

    Unfortunately, I didn't have the time for the GearVR controller. I will add it for 3.2. But most of the logic is there to support it.
  12. Babylonjs 3.1 release date ?

    Use the main button (grab button on WMR controllers) to activate / desactivate the laser pointer on each controller and use the trigger to launch an action on a mesh or simulate pointerDown / up. Everything work also using only a gamepad : gaze to select a mesh and button A to trigger an action / pointerDown, look on the floor and push the left stick forward to select teleport and release to be teleported. I've tried to mimic as much as possible the CliffHouse experience.
  13. Babylonjs 3.1 release date ?

    It's planned in less than 2 weeks. In the meantime, you can already start to play with the latest VR features. I've finished them today. We still need to test/debug them more and write the doc but it should start to work well. Some samples I've built to validate my use cases : - GUI interactions: https://www.babylonjs-playground.com/#RVZ28K%237 Mansion VR : http://playground.babylonjs.com/#JA1ND3#15 You can teleport / rotate in this demo using the very same way as in the Mixed Reality Portal / Cliff House. When you point on interactive elements, it will change the size of the gaze, its color and the color of the laser pointer to indicate this is an actionable item. Active it using the trigger. You’ve got 3D spatial sounds Knowing which mesh is currently selected with onNewMeshSelected : http://playground.babylonjs.com/#JA1ND3#7 By default it returns all meshes, you can add your own filtering logic with meshSelectionPredicate : http://playground.babylonjs.com/#JA1ND3#12 In this sample, it will log only the red flags if you’re looking/pointing at it Enjoy
  14. I haven't read the full thread but regarding BABYLON.GUI, I think it's a masterpiece and @Deltakosh has once again done a fantastic job. Test this sample: https://www.babylonjs-playground.com/#RVZ28K#7 if you've got a VR headset (HTC Vive, Oculus or Windows Mixed Reality) or watch the result in this video: https://twitter.com/davrous/status/936278478487543808 Simple to use and impossible to build without the GUI layer of BABYLON. You can't do that using CSS & HTML as only the canvas element is projected in VR.
  15. 3D scatterplot on babylonjs

    @bulisor : here's a quick video to give you an idea of the result: https://1drv.ms/v/s!AsZFp14PveQOxdRPUQMMklpmV0IQSA