davrous

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davrous last won the day on September 14

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    davrous

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  1. Hello, To build a babylon.js app for Xbox One, you simply need to either build a C# UWP app with a WebView displaying the babylon.js content or a JavaScript UWP app, which could kind either a hosted web app (code will live on your own web server) or classic app where the resource will be embedded with your app. You can also build a Progressive Web App and use PWA builder to make it a UWP app: http://www.manifoldjs.com/generator David
  2. Hello Davrous,

    Existe-t-il une communauté sur le webgl sur Paris ? Aimerais tu organiser un meetup sur Babylon ? 

    + je recherche des écoles enseignant le webgl à leurs étudiants, en connaitrais-tu ? 

    Clément de la startup clovis.pro 

  3. The VRHelper will implement a default teleportation behavior and will display the 3d models of each solution. It will offer also a default picking mechanism that will test the meshes for actionable items. For the GearVR, yes, this is still planned to add support for the controller.
  4. Hi beloved community, We're proud to announce that we've got a full support of the Windows Mixed Reality headsets AND Spatial Controllers in v3.1 : We even have very cool animation of the controllers to enhance immersion. We're also working on simplifying a lot the creation of WebVR experiences in Babylon.js via the VRHelper. Stay tuned. But using only 2 lines of code, we will soon be able to cover 80% of use cases David
  5. New Gamepad Changes

    Adding @Deltakosh who had refactored the gamepad logic. I haven't run my previous tests on it yet on my side.
  6. IndexedDB not storing anything

    Press F12 in Chrome and tell us if you've got errors in the console. If not, go to the application tab and check the IndexedDB part to see if your files are stored or not. Do you run Chrome in Incognito? If so, it disables IDB. Can you please also test https://www.babylonjs.com/demos/sponza and check if it works in your machine. This demo is using IndexedDB and has been tested successfully on several machines
  7. WebGL 2.0 - BabylonJS ?

    Hi, WebGL 2.0 is supported out of the box since v3.0. We will try to create the WebGL 2.0 context by default if available and will fallback to 1.0 otherwise: - http://doc.babylonjs.com/overviews/webgl2 - https://blogs.windows.com/buildingapps/2017/07/12/announcing-babylon-js-3-0/ Don't hesitate to search our doc and this forum. David
  8. Hello, Our Sandbox site is supporting glTF: https://sandbox.babylonjs.com/ David
  9. Hello, Please have a look to my tutorial: https://www.davrous.com/2017/07/07/from-zero-to-hero-creating-webvr-experiences-with-babylon-js-on-all-platforms/ and you'll see how I'm creating a circle attached to the camera to achieve what you'd like to do. Basically, you just need to set the parent of your mesh to the camera and set the z in front of it. David
  10. Load OBJ through an input type="file"

    Hello, Have a look to the source of our sandbox: https://github.com/BabylonJS/Babylon.js/tree/master/sandbox and you'll find the answer. Basically, all the magic is inside our FileInput object: https://github.com/BabylonJS/Babylon.js/blob/master/src/Tools/babylon.filesInput.ts David
  11. BabylonJS Mansion in WebVR

    Here's a first sample using our new VR helper: http://www.babylonjs-playground.com/#IHY77X#16 Using this single line of code: scene.createDefaultVRExperience(); It will create a VR button at the bottom right on the rendering canvas, will create a default deviceorientation camera. So moving your phone around before switching to VR will let you explore in 360 already. Clicking on the button will check for WebVR compatibility + a headset connected. If WebVR ready -> switching to WebVR otherwise, fallback to VRDeviceOrientation camera. I've just tested on my iPhone and Samsung GearVR and it works very well
  12. Hide the Playground stuff

    what doesn't work? It works on my side, using Chrome and Edge.
  13. Hide the Playground stuff

    Yes, there is a better way: https://www.babylonjs-playground.com/frame.html#JERN9V Just using frame.html before the ID of the PG. David
  14. BabylonJS Mansion in WebVR

    I do confirm Babylon.js works great in WebVR in GearVR. To make it work, you absolutely need a button to click to enter VR. As my demos on my tutorial are using the click on the canvas, they don't work for now. I'll update them. I've also fix a small bug on the web audio side which now enables Sponza VR to work in Gear VR. Still, even on a S8, it's very choppy. The scene is too complex for the Gear to render in VR. Maybe if I'm lowering down the resolution it could work much better.
  15. Acer Mixed Reality Headset

    As I've answered on the immersive apps forum, this is more than probably due to your dual GPU setup. I know we've fixed it but don't know when it will land in the insiders build