davrous

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davrous last won the day on October 5 2017

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  1. davrous

    AudioContext Error

    I'm going to handle this new behavior asap: https://github.com/BabylonJS/Babylon.js/issues/4354
  2. Thank you so much for this awesome feedback!
  3. davrous

    AudioContext Error

    Thank you Google : https://bugs.chromium.org/p/chromium/issues/detail?id=840866#c103😞
  4. davrous

    AudioContext Error

    On which browser / version / OS did you have this error?
  5. davrous

    //Build 2018

    Ah ah. I was in the US for 2 weeks to prepare and deliver the Build event.
  6. davrous

    //Build 2018

    It was really great to meet some of you at the booth! And a lot of people were impressed by our engine on-site. We still have a lot of work to do to gain better visibility & awareness. But as soon as people discover us and play with the engine, they're convinced of its potential! It's great.
  7. davrous

    Animation and Spatial Audio

    Hi @Snouto, ok I get it for analyzer. I'll see how to update the audio engine to let people connecting the analyzer directly to the audio source rather than after specific nodes like panner. For the Arc camera, it would really save both us time if you could create a Playground sample demonstrating what you're doing, the current audio behavior and what you think it should do instead. I'm currently busy working on various conferences (such as //BUILD) and don't have a lot of bandwidth to check this point. Thanks!
  8. davrous

    Animation and Spatial Audio

    For the audio analyzer, I'm just binding to the Web Audio API. By default, I'm attaching the audio analyzer to the output of the soundtrack gain node. So, if the sound can't be heard because of the distance, the analyzer will indeed show nothing. I thought it would be the most common usage case. To have the analyzer displaying always some data, this would require to plug-in before the panner node (which web audio uses to create spatialization). Why do you need such a feature?
  9. davrous

    Animation and Spatial Audio

    Indeed this works well on a ArcRotateCamera: https://playground.babylonjs.com/#4YILIN I need to better understand your specific use case. Thanks!
  10. davrous

    Animation and Spatial Audio

    Hi @Snouto, Can you please build a repro sample on the PlayGround clearly demonstrating the issue you've got and your expected behavior? David
  11. davrous

    VR camera height

    Do the samples from my article: https://www.davrous.com/2017/12/22/babylon-js-vrexperiencehelper-create-fully-interactive-webvr-apps-in-2-lines-of-code/ work? Do you have an error logged in the console on your side when you try to enable teleportation?
  12. davrous

    Animation and Spatial Audio

    I've done a sample in the doc showing that: https://www.babylonjs-playground.com/#2AH4YH
  13. davrous

    DirectX Raytracing in babylon

    Be assured that if there's a way to do ray tracing in Babylon.js from JS/WebGL, we'll do it But as @Deltakosh said, it's going to be a very long time before being accessible from web standards.
  14. davrous

    Animation and Spatial Audio

    Agree. Let's add this to my to-do for v3.3.
  15. davrous

    Animation and Spatial Audio

    As far as I remember, it's a limitation of my code not handling the Arc Rotate camera direction update. I've really thought about it being used in a FPS way using thus a FreeCamera and all derivatives (WebVR and so on). To make it works, I would need to update this part: https://github.com/BabylonJS/Babylon.js/blob/master/src/babylon.scene.ts#L4075