d13

Members
  • Content count

    441
  • Joined

  • Last visited

  • Days Won

    2

d13 last won the day on July 5 2015

d13 had the most liked content!

About d13

  • Rank
    Advanced Member

Recent Profile Visitors

1,251 profile views
  1. I've moved all my development to Elm and haven't looked back. http://elm-lang.org RIP JavaScript.
  2. Thanks so much, that's perfect!!
  3. Hi Everyone! I'm running some tests to covert 3d points to 2d. This cited example, which previous posts suggests did work at some point, is turning up NAN for the x/y values. http://www.babylonjs-playground.com/#UWSIL#60 Can anyone point me to changes in the API that might need to be implemented (I'm currently using 2.5)? Thanks!
  4. Would something like this help? https://github.com/kittykatattack/charm#followingPaths
  5. There's also this: https://github.com/kittykatattack/smoothie
  6. There's also this: https://github.com/kittykatattack/smoothie
  7. Or, Just use Pixi 3.011! That's the best version of Pixi ever. I'm personally not touching v4 for any production work until it matures significantly.
  8. It looks like it might very recently have been fixed. Masking was not working in the example from Pixi's website in Chrome on OSX: http://pixijs.github.io/examples/#/demos/masking.js It's working now.
  9. You'll have to use Pixi v3 for that. The drop shadow filter was unaccountably removed from Pixi v4:
  10. The most-used and most useful Pixi filter got dropped???
  11. Hi Everyone, In testing some old code in Pixi v.4.3, I'm getting this error: "PIXI.filters.DropShadowFilter is not a constructor" Was there an API change or is it gone? Thanks!
  12. Hi, Can anyone confirm if there's a bug in `mask` in 4.3? Masking works for me in OSX Firefox, but not Chrome. The same code as working fine in 3x. Thanks!
  13. Hi Everyone, I've got some old v3.x code that looks like this: let o = new this.Graphics(); let texture = o.generateTexture() In v4.3 it's giving me this deprecation warning: Deprecation Warning: graphics generate texture has moved to the renderer. Or to render a graphics to a texture using canvas please use generateCanvasTexture. The doc for `generateTexture` take me here: http://pixijs.download/release/docs/PIXI.SystemRenderer.html#generateTexture ... but that indicates that it's a method of PIXI.Texture..? Can anyone suggest what I need to do to update my existing code?
  14. The Pixi book explains how to do it: http://www.apress.com/us/book/9781484210956