d13

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d13 last won the day on July 5 2015

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About d13

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  1. Thanks @themoonrat! That's what I suspected
  2. Current status of Pixi development?

    Thanks Ivan, that's extremely helpful!
  3. Hi Everyone, Browsing through the Pixi docs, it looks like the correct way to initialize a Pixi app with an initial width and height is: let app = Pixi.Application({width: 500, height: 500}); It looks like Application only takes a single options argument. http://pixijs.download/release/docs/PIXI.Application.html#stage However, the examples use this format: var app = new PIXI.Application(800, 600); http://pixijs.github.io/examples/#/basics/basic.js The above is how v3 used to do it - is this now deprecated, and is the format in the Doc the most up to date?
  4. Current status of Pixi development?

    Thanks @themoonrat! The frequently changing v4 API was the biggest reason I was holding out, so I'm glad to hear that it (seems to???) be stable now.
  5. Hi Everyone! I have a gazillion little projects happily running a late version of Pixi v3. I'm *considering* upgrading to Pixi v4, but before I do, have a few questions: 1. Is there a v3/v4 change log so that I can find all the API changes in one place? 2. Are there any v4 gotchas I should know about? For example, filters? 3. Should I just skip v4 completely, continuing riding the almost perfect version of Pixi which is v3.0.11, and wait it out till v5? My only concern is reliability and stability, so any sober advice from the user community and Pixi dev team would be much appreciated! Cheers, Rex
  6. js13kGames 2017

    Hi Everyone! Just a reminder that Ga, the "made-for-jsk13" micro game engine, is open for business again this year! https://github.com/kittykatattack/ga I has most of the features of Phaser, but is 100 times smaller! (... and a helpful contributor from last year's competition added base64 image support which makes it even better than ever.) The core engine compresses down to 6.5k, which leaves you another 6.5 for your game logic (which is more than enough!). On the off chance that you have a few k left over for sound, you could try: https://github.com/kittykatattack/sound.js But you don't even need the whole library, all you need is the single `soundEffect` function, that can generate any possible sound (or music) you might need for your game: https://github.com/kittykatattack/sound.js/blob/master/sound.js#L682 Have fun everyone!!
  7. I did manage to get a working 2d version of what I'm looking for! https://jsbin.com/fuvomoz/1/edit?js,output the SVG spec has a nice function for getting the points along a curve: `getPointAtLength` I guess the first thing I would need to do is come up with a 3D version of that function?
  8. Hi Everyone, I'm trying to have a object follow a path, but how it moves along that path should be influenced by gravity and its velocity. I've found this example, which is a start: http://jsfiddle.net/7hxQq/1/ However, the motion along the path is tweened, rather than dynamically determined by the object's velocity and gravity. What I'm trying to build is similar to this, but in 3D: https://www.myphysicslab.com/roller/roller-single-en.html I'm not quite sure how to approach this - does anyone have any suggestions? Thanks!
  9. Any other functional programmers out there?

    I've moved all my development to Elm and haven't looked back. http://elm-lang.org RIP JavaScript.
  10. Thanks so much, that's perfect!!
  11. Hi Everyone! I'm running some tests to covert 3d points to 2d. This cited example, which previous posts suggests did work at some point, is turning up NAN for the x/y values. http://www.babylonjs-playground.com/#UWSIL#60 Can anyone point me to changes in the API that might need to be implemented (I'm currently using 2.5)? Thanks!
  12. motion path in pixi?

    Would something like this help? https://github.com/kittykatattack/charm#followingPaths
  13. There's also this: https://github.com/kittykatattack/smoothie
  14. Ticker FPS

    There's also this: https://github.com/kittykatattack/smoothie
  15. How to add a shadow?

    Or, Just use Pixi 3.011! That's the best version of Pixi ever. I'm personally not touching v4 for any production work until it matures significantly.