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d13 last won the day on July 5 2015

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About d13

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  1. Thanks so much, that's perfect!!
  2. Hi Everyone! I'm running some tests to covert 3d points to 2d. This cited example, which previous posts suggests did work at some point, is turning up NAN for the x/y values. http://www.babylonjs-playground.com/#UWSIL#60 Can anyone point me to changes in the API that might need to be implemented (I'm currently using 2.5)? Thanks!
  3. Would something like this help? https://github.com/kittykatattack/charm#followingPaths
  4. There's also this: https://github.com/kittykatattack/smoothie
  5. There's also this: https://github.com/kittykatattack/smoothie
  6. Or, Just use Pixi 3.011! That's the best version of Pixi ever. I'm personally not touching v4 for any production work until it matures significantly.
  7. It looks like it might very recently have been fixed. Masking was not working in the example from Pixi's website in Chrome on OSX: http://pixijs.github.io/examples/#/demos/masking.js It's working now.
  8. You'll have to use Pixi v3 for that. The drop shadow filter was unaccountably removed from Pixi v4:
  9. The most-used and most useful Pixi filter got dropped???
  10. Hi Everyone, In testing some old code in Pixi v.4.3, I'm getting this error: "PIXI.filters.DropShadowFilter is not a constructor" Was there an API change or is it gone? Thanks!
  11. Hi, Can anyone confirm if there's a bug in `mask` in 4.3? Masking works for me in OSX Firefox, but not Chrome. The same code as working fine in 3x. Thanks!
  12. Hi Everyone, I've got some old v3.x code that looks like this: let o = new this.Graphics(); let texture = o.generateTexture() In v4.3 it's giving me this deprecation warning: Deprecation Warning: graphics generate texture has moved to the renderer. Or to render a graphics to a texture using canvas please use generateCanvasTexture. The doc for `generateTexture` take me here: http://pixijs.download/release/docs/PIXI.SystemRenderer.html#generateTexture ... but that indicates that it's a method of PIXI.Texture..? Can anyone suggest what I need to do to update my existing code?
  13. The Pixi book explains how to do it: http://www.apress.com/us/book/9781484210956
  14. Hi Everyone, TV Ontario, the company I currently work for, is hiring 4 new Interactive Media Specialists: https://careersen-tvo.icims.com/jobs/1846/interactive-media-specialists-%284%29/job (I believe you have to be a Canadian citizen to apply.) The job is essentially making educational interactive games and applications for high school curriculum courses. It’s essentially a programming position that also requires strong conceptual creative abilities, interest in education, and at least some ability or interest in graphic design and video production. We also have an entire TV Studio at our disposal, including technical staff and actors, to produce whatever video work we want. The work is highly self-directed and multidisciplinary with a lot of freedom to choose the kind of things you want to make. In one week you might find yourself doing game programming, music composition, script writing, graphic design work and video production. Where else can you work that offers such variety? Nowhere! Strong background in HTML5 game development would be a big asset (Pixi, Phaser, or low-level Canvas/WebGL.) And some sort of familiarity or fluency with JS frameworks like Vue, React or Angular would help (bonus points if you're an Elm developer!!) We’re hiring for 4 of these positions, so if you know of anyone who might be interested, please pass this on. If you're interested, please apply directly through the link posted above. Cheers, Rex PS: Board game lunches every Tuesday and Thursday!