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MichaelD last won the day on April 28 2015

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About MichaelD

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  1. @Befive.Info It sounds interesting, please make a PR and I will review and merge.
  2. Nah I'm not a graphic designer, most of them were bought, some others were just photoshoped into their final form by me. Yes a lot of work went into the attack animations.
  3. Welcome to Quizland Conquest A STRATEGY / TRIVIA GAME, WHERE THE PLAYER NEEDS TO ANSWER TRIVIA QUESTIONS TO PROGRESS AND CAPTURE NEUTRAL OR ENEMY POINTS ON THE MAP. USE YOUR WITS AND DEFEAT UP TO 3 COMPETITIVE A.I OPPONENTS, OR YOUR OWN FRIENDS! Currently it is launched under Envato Codecanyon here: https://codecanyon.net/item/quizland-conquest/19378006 You can play the full game here: http://www.kongregate.com/games/Netgfx/quizland-conquest
  4. My new game on Kongregate: http://www.kongregate.com/games/Netgfx/quizland-conquest Its a Trivia/Strategy game, where you can play with 3 other human players or any number of A.I players up to 4 (yes you can set 4 A.I players and let them compete with each other )
  5. any news on this? having the same issue with texture 1200x3000
  6. This my seasonal game for this XMas https://codecanyon.net/item/presenting/19105689 It was initially made as an XMas game/card for my company, and this year I customized it and add it on Codecanyon. I hope you enjoy it. Merry Christmas Everyone!
  7. Sure thing. I will take a look.
  8. reg.modal = new gameModal(game); Are you using this on the create function of the state? or some state? Also there is a comma after the last } bracket, this should be removed.
  9. Are there any errors on the console? It seems really strange that it wouldn't do anything. If you remove the X declaration, does the X disappear?
  10. Are you sure there isn't anything else modifying the position of the X? I tried it again and it works on the codepen example: http://codepen.io/netgfx/pen/bNLgaX If you remove offsetX, offsetY does the X go in the center? (it should)
  11. It works for me on 2.4.6 I don't see why it shouldn't. Maybe there isn't a currentAnim (an animation playing?) Usually you need to declare this after you start an animation.
  12. Do you have a property neighbors that you are trying to read after the delete perhaps?
  13. If you read the github docs mode: Type of movement for the slides (default horizontal, vertical-from-bottom, vertical-from-top) it supports vertical alignment of slides already. If that was what you meant.
  14. I don't understand the question. To virtually turn on animations, set the animationDuration property to 0. It will still be "animating" but you will not see any movement because the change will be instant.
  15. The slider can navigate to a specific index, you can save the slide that it is in, and then make it navigate to that. The slider supports the following functions: getCurrentIndex moveToSlide(index, animate) <- animate is true/false The animations can be virtually set off by setting the property of animationDuration to 0