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MichaelD last won the day on April 28 2015

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About MichaelD

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  1. Oh yeah!
  2. My new game Crazy Eggs! is live on Codecanyon. You can play it live here: https://netgfx.com/trunk/games/crazyeggs/ It's a shuffle items game for the holidays, or it can be used as a template for any theme/occasion
  3. My new game is Crazy Eggs! It's a shuffle items game for the holidays, but can be used as a template for other themes as well (Xmas, Halloween, summer, any holiday or occasion) https://codecanyon.net/item/-crazy-eggs-shuffle-items-game/19667757 Play it live here: https://netgfx.com/trunk/games/crazyeggs/
  4. @Befive.Info It sounds interesting, please make a PR and I will review and merge.
  5. Nah I'm not a graphic designer, most of them were bought, some others were just photoshoped into their final form by me. Yes a lot of work went into the attack animations.
  6. Welcome to Quizland Conquest A STRATEGY / TRIVIA GAME, WHERE THE PLAYER NEEDS TO ANSWER TRIVIA QUESTIONS TO PROGRESS AND CAPTURE NEUTRAL OR ENEMY POINTS ON THE MAP. USE YOUR WITS AND DEFEAT UP TO 3 COMPETITIVE A.I OPPONENTS, OR YOUR OWN FRIENDS! Currently it is launched under Envato Codecanyon here: https://codecanyon.net/item/quizland-conquest/19378006 You can play the full game here: http://www.kongregate.com/games/Netgfx/quizland-conquest
  7. My new game on Kongregate: http://www.kongregate.com/games/Netgfx/quizland-conquest Its a Trivia/Strategy game, where you can play with 3 other human players or any number of A.I players up to 4 (yes you can set 4 A.I players and let them compete with each other )
  8. any news on this? having the same issue with texture 1200x3000
  9. This my seasonal game for this XMas https://codecanyon.net/item/presenting/19105689 It was initially made as an XMas game/card for my company, and this year I customized it and add it on Codecanyon. I hope you enjoy it. Merry Christmas Everyone!
  10. Sure thing. I will take a look.
  11. reg.modal = new gameModal(game); Are you using this on the create function of the state? or some state? Also there is a comma after the last } bracket, this should be removed.
  12. Are there any errors on the console? It seems really strange that it wouldn't do anything. If you remove the X declaration, does the X disappear?
  13. Are you sure there isn't anything else modifying the position of the X? I tried it again and it works on the codepen example: http://codepen.io/netgfx/pen/bNLgaX If you remove offsetX, offsetY does the X go in the center? (it should)
  14. It works for me on 2.4.6 I don't see why it shouldn't. Maybe there isn't a currentAnim (an animation playing?) Usually you need to declare this after you start an animation.
  15. Do you have a property neighbors that you are trying to read after the delete perhaps?