jjwallace

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About jjwallace

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    jjaywallace
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    jjaywallace

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  1. Email publishers that own HTML5 portals or put ads in your game, yeah you can also publish to app stores.
  2. This game you posted 'warlords crystals' is made in pixi which Phaser also runs so you can even make better. Phaser would be a great choice.
  3. What do you mean exactly?
  4. I wana present my game in real life but i wana build a custom 2 player version or more with some hardware and joysticks. What joysticks do you recommend and how would i set them up with phaser?
  5. Removing the text object would clear up more memory. I am not sure how much actually its going to save though.
  6. Is there a version of phaser with physics stipped out of it and like barebones? Not a big deal just wondering.
  7. I am using GruntJS to concatenate and minify/uglify my code but its not enough. I want my code to look disgusting, any suggestions?
  8. I have a particle generator of lighting bolts and i want them to generate at random angles around an object. The particles do not move but just play an animation. Everything is working i just need random angles to work, how does one reference this with emitter. emitter = this.add.emitter(0, 0, 100); emitter.makeParticles('bolt'); emitter.gravity = 0; emitter.x = this.world.centerX; emitter.y = this.world.centerY; // emitter.maxParticleScale = 1; // emitter.minParticleScale = 0.5; // emitter.angle = (Math.random()*360); emitter.setYSpeed(0, 0); emitter.setXSpeed(0, 0); emitter.minRotation = -180; emitter.maxRotation = 1800;
  9. I want to create a mobile simulation landing page for desktop. When a user navigates to the page on mobile they get thrown into the game but when on desktop they get thrown into a simulator, here is a demo image.
  10. greenJellyfish.frameName = 'greenJellyfish0010'; if you have a json with frame names
  11. You were right! I was forgetting a parameter in the call , thanks dude!
  12. Just checked and everything seems fine, fishconstructor received pSize but did not pass it to the funciton
  13. Weird cause its not working in my build. What would be too many params?
  14. this.setSize(pSize) and this.pSize = pSize; this.setSize(this.pSize) Both dont pass scope
  15. oh sorry yah im doing that also but its not working, code updated