qdrj

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About qdrj

  • Rank
    Advanced Member
  • Birthday 08/24/1990

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  • Website URL
    http://robowhale.com/
  • Skype
    qdrj90

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  1. Heya fellas, I would like to rotate a sprite rotate around a center (0.5, 0.5) and at the same time scale it (tween scale property) around bottom-center (0.5, 1). Is there some transform magic I can use to get this working? Thanks in advance!
  2. @dude78 Thank you! I will fix this issue in the next update.
  3. Good news everyone! Recently our team was able to collaborate with guys from Bandai Namco (creators of famous game series like Pacman, DragonBall , Tekken and many more). We have created a web version of a good ol' arcade game MrDriller. Please take a look and let me know what do you think - https://robowhale.com/games/mini-mrdriller/
  4. Hi Jacob, I have a couple Christmas games which we can tailor to your needs: https://robowhale.com/games/santalicious/ https://robowhale.com/games/christmas-friends/ You can drop me email at vlad@robowhale.com
  5. Awesome, thanks a lot @Stephan
  6. Hey, everyone! Are there any Dutch folks? I need very basic voice-over for my game. The script will be like - A is for Apple, B is for Balloon and so on. But since I never heard Dutch speech in my life, I'm afraid that I will choose someone with accent or whatnot. It has happened before with Spanish voice actor. So could you please help to choose a voice performer with proper, clear Dutch pronunciation? Here is the list - https://www.fiverr.com/search/gigs?utf8=✓&locale=en&query=dutch%2Bvoice&search_in=category&category=12&sub_category=16 Thanks in advance!
  7. @NumbOfAthma Thanks a lot! The trick is to interpolate letter curves as a bunch of straight lines. Because restrict movement along a straight line is a relatively easy task. I've created specific editor for this game where we were able to do this
  8. @scheffgames thanks! Glad that you liked the game. Let me Grow was our very first HTML5 game and turned out most popular one. The website is running on WordPress with some premium theme. It cost about 50 bucks but totally worth it because it looks great and has a mobile version.
  9. Game - https://robowhale.com/games/drawing-letters/ Drawing Letters is our latest HTML5 game. It is the educational game for kids. The game teaches how to draw and pronounce letters. It is fully localized in 5 languages - English, French, Italian, Spanish and Portuguese. The game was developed with Phaser 2.4.4 Please let me know what do you think! Any feedback will be appreciated. Shameless plug - this game was exclusively licensed so is not available for licensing. But we have a lot of other great HTML5 games which are available! Feel free to contact me at vlad@robowhale.com
  10. Hi, I'm interested in this position. Is it still available?
  11. For me, Pixi 4 is a "game-changer" because of the performance boost. I spend a lot of time trying to achieve 60 fps on mobile devices. So anything that will help would be a huge time saver for me. p.2 sounds nice but from my experience if a game runs >45fps sprites movement looks good enough. Pools are very easy to code and can be tailored for specific games. So I don't think that it should be part of the game framework.
  12. Yay, I wasn't expecting so much love for 2.x version Thanks, Rich and all contributors!
  13. Whoa, 85 fixes - that's huge. Thank you! There is an issue with Phaser.Text - some symbols simply don't display. This issue is inconsistent - in 1st case "Aa" & "Bb" don't display, in another case "Save" and "Edit". Maybe it is related to the font I use, but it worked in 2.4.4. I will prepare separate test case today.
  14. Thanks for this build Rich. Error on text.destroy() var style2 = { font: "10px bariol_boldbold" }; var text2:Phaser.Text = this.add.text(0, 0, "1234567890%", style2); text2.destroy();
  15. It would be great if multitexture batching will be implemented in Phaser 2. But I say - stick with option 1. Spend development resources on Lazer development. Yes, Phaser 2 have some small issues here and there but overall it is a very solid engine.