Introvert Studios

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About Introvert Studios

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  1. As there was no way to do it (which is surprising as that is essential to most frameworks!) I edited the source. If anyone else is having this issue, I will happily walk through the steps!
  2. External HTML is not a viable option for me at the moment, has to be in game Hopefully someone from the Phaser team could help me out!
  3. That is something I have been trying to do, but the physics engine running prevents a pause from truly pausing I am using the Body.velocities and such, using a pause flag won't stop that part of Phaser from running
  4. Using the Phaser states, I would like to be able to pause the game while retaining the ability to click on other buttons in that state. At the moment, when the game is paused it seems the engine takes over and prevents input to other buttons and such. An alternative solution for me, would be to just pause physics updates, but can't find anything that lets me do this (The end result will be a pause screen that I can input to, before un-pausing again). - Thanks'!
  5. If I try to destroy a sprite that is tweening, within a group, it logs an error : "SCRIPT5007: Unable to get property 'length' of undefined or null reference phaser.min.js, line 4 character 26137" Likely todo with this code: for(var a=this._bindings.length;a--;)this._bindings[a]._destroy(); Maybe this is part of the problem you are talking about... The only way I got passed my issue, was by removing it from group.
  6. Introvert Studios

    Welcome!

    I have just started with HTML5 game development - fresh from flash game dev! This looks like an awesome community and I am happy to be apart of it all!
  7. Thank you for that link it will be very helpful!
  8. Thank you for the articles, very helpful for a developer coming from AS3!
  9. I agree, node.js is a great way to setup a multi-player game fast!
  10. So you are tutoring someone to learn HTML5 while learning it your self... Does not sound like a good idea for the "local kid" With that said, pick a framework and read through there tutorials. Easy way to get started!
  11. I have just started to use it myself and currently finding it fairly good! Everything was easy to find and play with, while providing a good amount of features.