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Milton last won the day on January 29 2018

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About Milton

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  1. Milton

    Effective AABB collision detection

    If your object moves more than 5 pixels, use smaller sub steps (in 1 update).
  2. Milton

    Will Phaser 4 be written in Flutter?

    What would be the advantage over Typescript? Phaser already has TS defs, so you can compile to WebAssembly whenever you like.
  3. Milton

    how to make a perpetual movement with random

    Guess you should use onComplete and then create a new tween. Doesn't look like you can update position, see
  4. Milton

    input on array don't works

    sprite.inputEnabled typo?
  5. No Either change the w2 source or maybe try jQuery Combo. I'm sure they have a combo with add item.
  6. You would need to alter the source. Combo doesn't do what you want.
  7. You should probably ask in the new forum, but anyway: Your hinted_pieces[ i ] probably doesn't work as an index for the child array (only 0 and 1 would work).
  8. Milton

    Objects might fall through despite of collision

    You still use Phaser, just a different Physics engine. Matter is a lot more advanced than Arcade, and not much slower...
  9. Milton

    Objects might fall through despite of collision

    3ms is insane. I would suggest switching to Matter, and configuring your collision.
  10. Milton

    Objects might fall through despite of collision

    If you use Matter: You can adjust the number of iterations that Engine.update performs internally. Use the Scene Matter Physics config object to set the following properties: positionIterations (defaults to 6) velocityIterations (defaults to 4) constraintIterations (defaults to 2) If you use Arcade you could just alter World.js a bit where it says (in update): this.step(fixedDelta);
  11. You could try starting chrome with --allow-file-access-from-files but why not just use a server...
  12. Good luck espace Send me your apk 😉
  13. defaultBuildToolsVersion="27.0.1" //String Installed packages:=====================] 100% Computing updates... Path | Version | Description | Location ------- | ------- | ------- | ------- build-tools;19.1.0 | 19.1.0 | Android SDK Build-Tools 19.1 | build-tools/19.1.0/ build-tools;20.0.0 | 20.0.0 | Android SDK Build-Tools 20 | build-tools/20.0.0/ build-tools;26.0.2 | 26.0.2 | Android SDK Build-Tools 26.0.2 | build-tools/26.0.2/ build-tools;28.0.3 | 28.0.3 | Android SDK Build-Tools 28.0.3 | build-tools/28.0.3/ See the problem ?
  14. Could you post platforms/android/build.gradle ? (in your project dir, reqTest?)
  15. Probably not long enough All I can figure is some sort of SDK mismatch. Look at the project section in your build.gradle. Maybe you're missing the default versions...