Milton

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Milton last won the day on September 10 2016

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  1. Ah, but while shooting it's 3 keys. I guess my keyboard isn't wired to go up/left/shoot. Never noticed it before though... If people lose interest in the 1st level, they're not going to try the 2nd. I didn't.
  2. Very smooth now. First, a spelling remark, it's 'to restore', not 'for restored'. - I would like to be able to move diagonal. - Enemy waves should move more interesting (circles etc) - Start with slower autofire - Have powerups like (visible)shield / missiles / drones / multi bullet etc Basically, just mimic Xenon 2 / R-Type
  3. Ubuntu Chrome/FF. Slows to a crawl pretty soon. Please don't use WebGL. When a bullet hits something, a (big) black square (alpha) is visible over the target. Since it is not playable (for me) I can't comment further... (looks good though )
  4. I think I prefer this one. And the original.
  5. True, but it's German. I guess that's even harder. Strangely elaborate grammar...
  6. Lose all the text. Just make everything obvious. Let me click a color, and just give me all the connected ones. Once there are no more connections, you automatically reload. Improve the Sun eating 'animation'. Just cutting it off is not good enough. Add some 'twinkle/bling' etc.
  7. Hey U Installers work fine on Ubuntu and Windows. On my Ubuntu 1366x768 it doesn't quite get the window size right (which makes it hard to read the last line): Windows does show the full window. Full screen would be nice though. On Ubuntu, if I start from a terminal, I get 3 or 4 "ATTENTION: option value of option force_s3tc_enable ignored." warnings, every time I enter the menu. The previous dev version I tested had much smoother scrolling. Are the different keys necessary? Couldn't I just use Space for all actions (Use/Talk/Attack)? Couldn't find the tools in the shed btw
  8. bullet.lifespan should be exact.
  9. That's just insane. @rich?
  10. This means you are doing something wrong. Increasing a pool should not slow anything down, only eat some memory. Maybe you're not returning your objects back to the pool. Put your game online somewhere so we can have a look.
  11. Or it could be spritesheet artifacts. Make sure to use padding. Funny WebGL being slower than Canvas. Maybe use BitmapFont...
  12. The Mozart effect can refer to: A set of research results indicating that listening to Mozart's music may induce a short-term improvement on the performance of certain kinds of mental tasks known as "spatial-temporal reasoning;" I seem to recall Bach works even better, because it's very mathematical.
  13. A classical music station. It is claimed Bach improves IQ
  14. Usually when games are slow with many objects, the pool is too small. Try it with no pool, i.e. create a new object every time you need it The amount of objects itself is not very relevant (as long as they don't all have different textures). 10000 objects with the same texture will pretty much render just as fast as 1 object...