Milton

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Milton last won the day on January 29

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About Milton

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  1. Good luck espace Send me your apk 😉
  2. defaultBuildToolsVersion="27.0.1" //String Installed packages:=====================] 100% Computing updates... Path | Version | Description | Location ------- | ------- | ------- | ------- build-tools;19.1.0 | 19.1.0 | Android SDK Build-Tools 19.1 | build-tools/19.1.0/ build-tools;20.0.0 | 20.0.0 | Android SDK Build-Tools 20 | build-tools/20.0.0/ build-tools;26.0.2 | 26.0.2 | Android SDK Build-Tools 26.0.2 | build-tools/26.0.2/ build-tools;28.0.3 | 28.0.3 | Android SDK Build-Tools 28.0.3 | build-tools/28.0.3/ See the problem ?
  3. Could you post platforms/android/build.gradle ? (in your project dir, reqTest?)
  4. Probably not long enough All I can figure is some sort of SDK mismatch. Look at the project section in your build.gradle. Maybe you're missing the default versions...
  5. Hmm, looks ok. What about '$ANDROID_HOME/tools/bin/sdkmanager --list' ?
  6. What does 'which android' return? And 'find $ANDROID_HOME -name android' ?
  7. Milton

    Monetising HTML5 games

    That corresponds with: Note that to qualify for revenue share, you can not upload your game to other portals before it is published on CrazyGames. Keyword before.
  8. Milton

    Monetising HTML5 games

    Couldn't find that in the terms. And: Can I still upload my game to other portals? Yes, absolutely. You can still upload your game to any other portal. Note that to qualify for revenue share, you can not upload your game to other portals before it is published on CrazyGames.
  9. Milton

    Any reason to use phaser...

    Using blueprints can be fun. But in the end you'll have to learn C++, and that can be hard. I like to follow youtube tutorials that create an entire game. This was a favorite of mine when I wanted to learn flash. After that Phaser seemed very familiar (I think the original was based on Flixel, a flash engine, also by Rich). And after that porting to Haxe (OpenFL, basically just AS3) was even easier. Which gives you every target you want.
  10. Milton

    Any reason to use phaser...

    I think Phaser2 has a better learning curve, and resources than any other engine. Phaser3 is for experienced developers, I agree. Rich chooses to give the devs the option. Commercially, I think he's wrong, but that's his choice.
  11. Milton

    change setSize only if possible

    I guess you could use another not visible object (player), that tests it first. If it collides/overlaps don't allow the setSize of the actual player. Nice graphics
  12. Milton

    Any reason to use phaser...

    Uhm. You're on an html5 forum, not a mobile app forum. Using Cordova or Cocoon to create a mobile app is not optimal of course. But if you want 1 codebase and a decent HTML5 version, you'll have to go with a javascript engine.
  13. Milton

    HTML Source Code Game

    It should. Just copy a client version of now.js to the isto/nowjs directory. To use apache, just copy your directory to your WWW directory (look it up) and then browse to localhost/isto If it doesn't work, press CTRL-Shift-J for the error.
  14. Milton

    HTML Source Code Game

    You haven't zipped the tree recursively. It's missing a nowjs directory, with file now.js. So far it's pure javascript (nodejs), I don't see any Java. So you can just edit this with notepad or whatever (maybe google a 'javascript IDE'). It loads fine, but then hangs on now.js: Failed to load resource: the server responded with a status of 404 (Not Found) To run this you need a webserver like mongoose.
  15. Milton

    Any reason to use phaser...

    Isn't Godot like Unity3d? Excellent for moblle, but useless for HTML5? The export is bloated and (terribly) slow. That won't change until WebAssembly fixes that, and that can take another couple of years.