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Everything posted by Milton

  1. Milton

    stock trading

    If you have to ask, you're not ready for it. My advice is, give me all your money, and I'll give you a 3% yearly return
  2. Why would the server get a signal for 'debugger open'? Only if the client cooperates. The only somewhat viable option is 'a lot of interaction'. So keep the line open, keep asking for things they may not know about... In the end, it's a losing game. It just depends how much trouble it's worth. Even Microsoft and Apple get hacked...
  3. Just google for 'prevent highscore hack'. This has been a problem forever...
  4. If it's for HTML5 gamedev, create a website with your portfolio. The rest doesn't matter too much... Put up a resume somewhere, so we can have a look.
  5. If your object moves more than 5 pixels, use smaller sub steps (in 1 update).
  6. What would be the advantage over Typescript? Phaser already has TS defs, so you can compile to WebAssembly whenever you like.
  7. Guess you should use onComplete and then create a new tween. Doesn't look like you can update position, see
  8. sprite.inputEnabled typo?
  9. No Either change the w2 source or maybe try jQuery Combo. I'm sure they have a combo with add item.
  10. You would need to alter the source. Combo doesn't do what you want.
  11. You should probably ask in the new forum, but anyway: Your hinted_pieces[ i ] probably doesn't work as an index for the child array (only 0 and 1 would work).
  12. You still use Phaser, just a different Physics engine. Matter is a lot more advanced than Arcade, and not much slower...
  13. 3ms is insane. I would suggest switching to Matter, and configuring your collision.
  14. If you use Matter: You can adjust the number of iterations that Engine.update performs internally. Use the Scene Matter Physics config object to set the following properties: positionIterations (defaults to 6) velocityIterations (defaults to 4) constraintIterations (defaults to 2) If you use Arcade you could just alter World.js a bit where it says (in update): this.step(fixedDelta);
  15. You could try starting chrome with --allow-file-access-from-files but why not just use a server...
  16. defaultBuildToolsVersion="27.0.1" //String Installed packages:=====================] 100% Computing updates... Path | Version | Description | Location ------- | ------- | ------- | ------- build-tools;19.1.0 | 19.1.0 | Android SDK Build-Tools 19.1 | build-tools/19.1.0/ build-tools;20.0.0 | 20.0.0 | Android SDK Build-Tools 20 | build-tools/20.0.0/ build-tools;26.0.2 | 26.0.2 | Android SDK Build-Tools 26.0.2 | build-tools/26.0.2/ build-tools;28.0.3 | 28.0.3 | Android SDK Build-Tools 28.0.3 | build-tools/28.0.3/ See the problem ?
  17. Could you post platforms/android/build.gradle ? (in your project dir, reqTest?)
  18. Probably not long enough All I can figure is some sort of SDK mismatch. Look at the project section in your build.gradle. Maybe you're missing the default versions...
  19. Hmm, looks ok. What about '$ANDROID_HOME/tools/bin/sdkmanager --list' ?
  20. What does 'which android' return? And 'find $ANDROID_HOME -name android' ?
  21. That corresponds with: Note that to qualify for revenue share, you can not upload your game to other portals before it is published on CrazyGames. Keyword before.
  22. Couldn't find that in the terms. And: Can I still upload my game to other portals? Yes, absolutely. You can still upload your game to any other portal. Note that to qualify for revenue share, you can not upload your game to other portals before it is published on CrazyGames.
  23. Using blueprints can be fun. But in the end you'll have to learn C++, and that can be hard. I like to follow youtube tutorials that create an entire game. This was a favorite of mine when I wanted to learn flash. After that Phaser seemed very familiar (I think the original was based on Flixel, a flash engine, also by Rich). And after that porting to Haxe (OpenFL, basically just AS3) was even easier. Which gives you every target you want.
  24. I think Phaser2 has a better learning curve, and resources than any other engine. Phaser3 is for experienced developers, I agree. Rich chooses to give the devs the option. Commercially, I think he's wrong, but that's his choice.