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Everything posted by Milton

  1. [WIP][Phaser] Color Stars

    When I disable WebGL. it doesn't load... (PS. You should be able to do this in Canvas easily, without slowdown)
  2. [WIP][Phaser] Color Stars

    WebGL slows to a crawl pretty quickly on my system. Why not just use Canvas? Maybe use the right mouse button to speed to the next dot.
  3. Pymp - A colorful, fast-paced arcade game

    19/48 so far. My favorite game in ages.
  4. How can I apply arcade.body.bounce to a immovable objetc?

    Yeah, I just look at all unread topics. Would be nice if I could filter forums, I'm not interested in Babylon for instance, while that one does take up most space...
  5. How can I apply arcade.body.bounce to a immovable objetc?

    That's why I added a question mark I don't use Phaser, so I was just guessing.
  6. How can I apply arcade.body.bounce to a immovable objetc?

    body.kinematic = true; ?
  7. Ah, but while shooting it's 3 keys. I guess my keyboard isn't wired to go up/left/shoot. Never noticed it before though... If people lose interest in the 1st level, they're not going to try the 2nd. I didn't.
  8. Very smooth now. First, a spelling remark, it's 'to restore', not 'for restored'. - I would like to be able to move diagonal. - Enemy waves should move more interesting (circles etc) - Start with slower autofire - Have powerups like (visible)shield / missiles / drones / multi bullet etc Basically, just mimic Xenon 2 / R-Type
  9. Ubuntu Chrome/FF. Slows to a crawl pretty soon. Please don't use WebGL. When a bullet hits something, a (big) black square (alpha) is visible over the target. Since it is not playable (for me) I can't comment further... (looks good though )
  10. Need help creating ocean shader

    I think I prefer this one. And the original.
  11. What do you think about that?

    True, but it's German. I guess that's even harder. Strangely elaborate grammar...
  12. Help on reviewing this game

    Lose all the text. Just make everything obvious. Let me click a color, and just give me all the connected ones. Once there are no more connections, you automatically reload. Improve the Sun eating 'animation'. Just cutting it off is not good enough. Add some 'twinkle/bling' etc.
  13. Arkona II

    Hey U Installers work fine on Ubuntu and Windows. On my Ubuntu 1366x768 it doesn't quite get the window size right (which makes it hard to read the last line): Windows does show the full window. Full screen would be nice though. On Ubuntu, if I start from a terminal, I get 3 or 4 "ATTENTION: option value of option force_s3tc_enable ignored." warnings, every time I enter the menu. The previous dev version I tested had much smoother scrolling. Are the different keys necessary? Couldn't I just use Space for all actions (Use/Talk/Attack)? Couldn't find the tools in the shed btw
  14. bullet.lifespan should be exact.
  15. Low fps... is my game so advanced?

    That's just insane. @rich?
  16. Low fps... is my game so advanced?

    This means you are doing something wrong. Increasing a pool should not slow anything down, only eat some memory. Maybe you're not returning your objects back to the pool. Put your game online somewhere so we can have a look.
  17. Or it could be spritesheet artifacts. Make sure to use padding. Funny WebGL being slower than Canvas. Maybe use BitmapFont...
  18. Music you listen while working.

    The Mozart effect can refer to: A set of research results indicating that listening to Mozart's music may induce a short-term improvement on the performance of certain kinds of mental tasks known as "spatial-temporal reasoning;" I seem to recall Bach works even better, because it's very mathematical.
  19. Music you listen while working.

    A classical music station. It is claimed Bach improves IQ
  20. Low fps... is my game so advanced?

    Usually when games are slow with many objects, the pool is too small. Try it with no pool, i.e. create a new object every time you need it The amount of objects itself is not very relevant (as long as they don't all have different textures). 10000 objects with the same texture will pretty much render just as fast as 1 object...
  21. Judge "TetriAttack Armageddon" Final...

    Get rid of the opening screens, immediately show the menu. People can always find the options. Have a demo button that shows how to play. I didn't understand that I could move to an empty space... Get rid of the space shuttle. Change the 'game over' sound. It would be nice to drag over multiple positions. Nice game, but it needs some polish
  22. Low fps... is my game so advanced?

    Hmm, that doesn't make sense. It only handles live objects. Even if you had a pool of 10000 it wouldn't matter... Just make sure you don't create objects while running.
  23. Paper Doll Player

    I guess you want to use either BitmapData or RenderTexture. Combine the sprites you want to a single texture, and use that for your character sprite.
  24. Phaser.Point.rotate does this for you I think.