Milton

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  1. Thanks
    Milton got a reaction from mazoku in Gamedistribution payment and VAT   
    NL 857313915B01
    Says google...
  2. Like
    Milton got a reaction from Ninjadoodle in Laser keeps hitting enemies even though destroyed   
    Hi Ninja,
    This has nothing to do with Panda specifics.
    To become a better programmer you should understand memory...
    I grew up with assembly and C, so I guess it's not really fair, but maybe you could read some early Kernighan and Ritchie book.
  3. Like
    Milton got a reaction from Ninjadoodle in Laser keeps hitting enemies even though destroyed   
    I didn't understand erase either, so what did I do. I went to the panda github, looked how erase was defined, and it's just a splice helper.
    That means it alters an array. And thus messes up your spinvaders.length, and your index. Try to figure out the next and last index when you remove something inbetween...
    Javascript is very forgiving, in compiled languages this would give at least an out of bounds, and probably a segment violation error.
  4. Like
    Milton got a reaction from Ninjadoodle in Laser keeps hitting enemies even though destroyed   
    Having a 'for' loop while removing elements seems dodgy...
    Try iterating in reverse.
  5. Sad
    Milton reacted to PixelPicoSean in HTML5 export of Unity flappy bird is 714KB?   
    That 72K is not size of the "core", but a complete flappy bird game. So the package already includes 2D and sound support at least, which is already usable for me. The only thing is to find how to integrate JavaScript SDKs.
  6. Like
    Milton got a reaction from Hemanthraj in how to make bingo game using phaser   
    It's not actually  That would be keno. Bingo is only about buying cards. No user input required (only when you fork over the money).
  7. Thanks
    Milton got a reaction from Andrey Zimin in The syntax of the engine   
    I think the main 'problem' is that Factory methods are capitalized. JS doesn't really lend itself well for that. You have to know that Zero is not a class...
    It would be simpler if you could 'new' everything that starts with a Capital, since you can be sure it's a class.
  8. Confused
    Milton reacted to Andrey Zimin in The syntax of the engine   
    I know!
  9. Sad
    Milton got a reaction from Andrey Zimin in The syntax of the engine   
    You use 'new' to instantiate an object. A 'Zero()' or 'CreateSphere()' is not an object. They are static functions.
  10. Like
    Milton got a reaction from Ninjadoodle in Bullet (or similar) in P2?   
    ccdSpeedThreshold?
  11. Like
    Milton got a reaction from cpu_sam in How can I anyone make money with just programming with Phaser?   
    Why, thank you. I like to think of myself as a bit of a philosopher
    I've been on the employer side (not in game dev) several times,  just relaying my experiences...
  12. Like
    Milton reacted to cpu_sam in How can I anyone make money with just programming with Phaser?   
    Man, you have reason. I never put my games on the web it's just because of my perfectionism, like the games are incomplete I think that it's not good enough hehehe. Well, I will put them on github another hour, even incomplete I'm planning to finish them some day. Thank you. Oh, and my games are made with my own engine named Chora  Engine, chora means cry in English, just a playing with of Cry Engine
  13. Like
    Milton got a reaction from cpu_sam in How can I anyone make money with just programming with Phaser?   
    What's holding you back from putting everything on github? C++ is more impressive than JS, and so is not using an engine. When you have that to show for, and then 1 Phaser game, I'm sure that would be enough to get some Phaser dev work.
  14. Like
    Milton got a reaction from cpu_sam in How can I anyone make money with just programming with Phaser?   
    Most of the things on github aren't ready
    Just think like an employer. If I needed an experienced Phaser dev, I'm not going to take someones word for it. Graphics/Sounds are not important, just programming skills.
  15. Thanks
    Milton got a reaction from GideonSam in TileSprite Alternative   
    Don't use game.height (in the assignment). Make sure you actually stitch them together. So Bg2.y = Bg1.y - Bg2.height. Or something like that.
  16. Like
    Milton got a reaction from PlayingInCanvas in Work in Progress: Escaping Earth - 3D space platformer   
    And even then, I don't know if being from the same village gives you any right
    Whatever, it set me of on a youtube journey, and I thank you for that.
    I first thought it was Ennio Morricone. But that's low on synthezisers, so I just checked out your network traffic, and thankfully you didn't change your music name
  17. Like
    Milton got a reaction from miguelito in sample images   
    Phaser examples, although "Please note that this license does not cover the graphics or audio files that you will find located in this repository. None of them are to be used in commercial games."...
    Open Game Art
    GameArtGuppy
  18. Like
    Milton got a reaction from samme in Low fps... is my game so advanced?   
    This means you are doing something wrong. Increasing a pool should not slow anything down, only eat some memory.
    Maybe you're not returning your objects back to the pool. Put your game online somewhere so we can have a look.
  19. Like
    Milton got a reaction from samme in Low fps... is my game so advanced?   
    Usually when games are slow with many objects, the pool is too small. Try it with no pool, i.e. create a new object every time you need it
    The amount of objects itself is not very relevant (as long as they don't all have different textures). 10000 objects with the same texture will pretty much render just as fast as 1 object... 
  20. Like
    Milton got a reaction from scheffgames in Music you listen while working.   
    A classical music station. It is claimed Bach improves IQ
  21. Like
    Milton got a reaction from scheffgames in Music you listen while working.   
    A classical music station. It is claimed Bach improves IQ
  22. Like
    Milton got a reaction from samid737 in Calculate world x/y of offset child sprite while parent is rotated   
    http://math.stackexchange.com/questions/156833/how-to-find-a-point-after-rotation
    Phaser.Point.rotate does this for you I think.
  23. Like
    Milton got a reaction from samid737 in Calculate world x/y of offset child sprite while parent is rotated   
    http://math.stackexchange.com/questions/156833/how-to-find-a-point-after-rotation
    Phaser.Point.rotate does this for you I think.
  24. Like
    Milton got a reaction from scheffgames in Approach for a tennis game?   
    http://codeincomplete.com/posts/javascript-racer/ ?
    http://www.extentofthejam.com/pseudo/
  25. Like
    Milton got a reaction from Kitanga Nday (NDAY Games) in Can someone even hope to make money with HTML5 games without supporting mobile?   
    But why would you export to some HTML5 format instead of native? Most mobile games go native (and thus use Unity).