mrvinegar

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About mrvinegar

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  1. mrvinegar

    Unity Web Exporter?

    Has the Unity web exporter improved in the last year? Thinking about using it for a project but the last time I checked it wasn't fit for purpose..
  2. mrvinegar

    Phaser: IE 11 Audio preloader issue

    Update, even using this way of loading audio, I still see the error listed at the link below when the page is reloaded https://github.com/photonstorm/phaser/issues/479
  3. mrvinegar

    Phaser: IE 11 Audio preloader issue

    Aha: game.load.onLoadComplete.add(createGame,this);
  4. mrvinegar

    Phaser: IE 11 Audio preloader issue

    Still need an answer to my question above
  5. mrvinegar

    Phaser: IE 11 Audio preloader issue

    If I use game.load , how do I point it it to a complete handler other than "create" ?
  6. mrvinegar

    Phaser: IE 11 Audio preloader issue

    I'm running Phaser using Canvas mode for IE 11, it doesn't seem to work in auto mode. I have an audio pre-loader, like this: var loaderGame1 = new Phaser.Loader(game);loaderGame1.audio('n', ['audio/a.mp3', 'audio/a.ogg']);It works fine in Chrome, Firefox etc, but on IE 11 it hangs and i see .. Phaser.Loader fileComplete invalid index 0....in the console Loading other audio in preload() in this way works fine... game.load.audio('n', ['audio/a.mp3', 'audio/a.ogg']);Help!
  7. mrvinegar

    Loading audio outside preload ()

    Thanks, but when I try "game.load.audio" outside preload(), i.e after create is called when a button is clicked, the referenced audio doesn't load, I don't see an error, but the audio doesn't load...
  8. mrvinegar

    Loading audio outside preload ()

    Would you have an example of this?
  9. mrvinegar

    Loading audio outside preload ()

    Instead of loading all my audio upfront, i want to do it when each level is loaded, but when I try to load audio outside of preload () it doesn't work, is there a way of doing this? Thanks...
  10. Anyone else seeing this? e.g This doesn't work http://gametest.mobi/phaser/examples/_site/view_full.html?d=input&f=drag.js&t=drag
  11. mrvinegar

    Firefox android performance

    Anybody?
  12. mrvinegar

    Firefox android performance

    Ok, I thought this was solved, but now drag events aren't working on Android Firefox, does anyone else see this?
  13. mrvinegar

    Firefox android performance

    Wow that works, thanks!
  14. mrvinegar

    Firefox android performance

    My game runs fine on Chrome Android on a Nexus 7, but on Firefox it crawls and I get "unresponsive script" messages constantly appearing... Has anyone seen something similar?
  15. mrvinegar

    Android audio issues?

    This answers my question http://jsfiddle.net/aarongloege/rQv5h/light/