Deathray

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About Deathray

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  1. All very good advice! +1 for the idea of starting off with nitrous.io. that's my current plan. No use messing around with hosting until you have the game mostly built anyway.
  2. I've looked into this a bit... So far if you want a game with real time multiplayer, then node.js is the way to go (with socket.io or one of the other libraries). The problem is that there are not many hosts that support node and websockets shared hosting, so hosting may be expensive. ..... if your game is turn based or can handle a delay then you could use php or something more common for the server side. I've done this with two games (really just proofs of concepts) so far.