BunBunBun

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About BunBunBun

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  1. really fun game! great work man! congrats on finishing it!
  2. perfomance of phaser version v2.6.2 vs v2.9.4 CE

    @MorpheusZ thanks for the link, yes, related. but there are no any solutions.
  3. gunfight.io

    @JacobM thanks! inspired by CounterStrike and Minecraft @Skeptron thanks! for Spine we use the plugin made by @Str1ngS . you can find it here . (Spine version 3.2) as I know spine-ts also you can find here.
  4. gunfight.io

    Merry Christmas and Happy New Year all, thank all for feedbacks. Beta 2.04 update: Christmas Event! Hit 200 enemies and get you reward: Santa's hat!
  5. I found that games made in v2.6.2 have a huge better perfomance on mobile devices than in v2.9.4 CE (early versions too) checked the changelog, and don't see the major updates in something that may impact on this.. does anyone know why is this happening?
  6. Hi all, for example we have 3 type of images(400x600px) for background. and we have the game size (400x600px too). how to better realize the progressively selecting 3 types (or more) of images with auto-scrolling? 1) create 2 images and move their Y-coordinate, then just switching the nameFrame. I think that this decision will slow down the performance of the game. to move so big images. 2) create via tileSprite object and move tilePosition.y, create the bitmap of back1 + back2, scroll them. then re-create the bitmap... and etc. any ideas?
  7. gunfight.io

    @Kosmoon thanks!
  8. gunfight.io

    Beta 2.02 update: this full list: Perfomance improvements. New animation system. Spine! instead frame-by-frame. Warehouse - new map. Factory - map update. User profiles Google/Twitter/Facebook. Leaderboards. Top 5 weekly and monthly players win prizes. Special items: new weapon, the mask. Bug fixes and other minor improvements. perfomance improvements - reduced the number of drawcall x2 !
  9. The Phaser 3 Wishlist Thread :)

    Will Phaser 3 support Spine animations?
  10. Spine support

    @Skeptron Does your solution work with Phaser? can you please upload it to github for example.
  11. Spine support

    and since 3 years later do anyone know the solution how to connect spine to phaser? the plugin by Orange-games is not compatible with Spine 3.6+ . only Spine 3.2..
  12. @samme yep! also works. Thanks!
  13. simple solution: for(var i = 0; i < 50; i++){ back_emitter.emitParticle(randPosX,randPosX); }
  14. what I trying to do: imagine that need to do "snow already is going on the screen" no just "snow is started". so I want to place particles first, then say "go!".
  15. Hi all, I want to modify a bit the emitter, for example this: http://phaser.io/examples/v2/particles/snow but for example if we want to set positions of particles at the creating of stage, no want to wait while the snow will fill the screen: back_emitter.forEach(function(particle) { particle.x = game.rnd.integerInRange(0, game.WIDTH); particle.y = game.rnd.integerInRange(0, game.HEIGHT); particle.body.velocity.y = game.rnd.integerInRange(140, 240); }); But looks like that velocity don't work. What's wrong with code?