BunBunBun

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About BunBunBun

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  1. Hi all, for example we have 3 type of images(400x600px) for background. and we have the game size (400x600px too). how to better realize the progressively selecting 3 types (or more) of images with auto-scrolling? 1) create 2 images and move their Y-coordinate, then just switching the nameFrame. I think that this decision will slow down the performance of the game. to move so big images. 2) create via tileSprite object and move tilePosition.y, create the bitmap of back1 + back2, scroll them. then re-create the bitmap... and etc. any ideas?
  2. gunfight.io

    @Kosmoon thanks!
  3. gunfight.io

    Beta 2.02 update: this full list: Perfomance improvements. New animation system. Spine! instead frame-by-frame. Warehouse - new map. Factory - map update. User profiles Google/Twitter/Facebook. Leaderboards. Top 5 weekly and monthly players win prizes. Special items: new weapon, the mask. Bug fixes and other minor improvements. perfomance improvements - reduced the number of drawcall x2 !
  4. The Phaser 3 Wishlist Thread :)

    Will Phaser 3 support Spine animations?
  5. Spine support

    @Skeptron Does your solution work with Phaser? can you please upload it to github for example.
  6. Spine support

    and since 3 years later do anyone know the solution how to connect spine to phaser? the plugin by Orange-games is not compatible with Spine 3.6+ . only Spine 3.2..
  7. @samme yep! also works. Thanks!
  8. simple solution: for(var i = 0; i < 50; i++){ back_emitter.emitParticle(randPosX,randPosX); }
  9. what I trying to do: imagine that need to do "snow already is going on the screen" no just "snow is started". so I want to place particles first, then say "go!".
  10. Hi all, I want to modify a bit the emitter, for example this: http://phaser.io/examples/v2/particles/snow but for example if we want to set positions of particles at the creating of stage, no want to wait while the snow will fill the screen: back_emitter.forEach(function(particle) { particle.x = game.rnd.integerInRange(0, game.WIDTH); particle.y = game.rnd.integerInRange(0, game.HEIGHT); particle.body.velocity.y = game.rnd.integerInRange(140, 240); }); But looks like that velocity don't work. What's wrong with code?
  11. gunfight.io

    @Alectora we added EastAsia server special for you! Beta 1.16 update: Updated rocket damage: 80% if you are covered by shelter. 25% if under the cover. Private Rooms. Bug fixes and other minor improvements. In progress: new map rank leaderboard login via social networks to save the progress.
  12. 1) buttons for mobile control is unnecessary to show on desktop verion. check it by if(game.device.desktop) hideButtons(); 2) add more healths, for example 3 will be enough. 3) when the hero is killed - bad idea to change the screen to main menu. just add "auto-respawn". How mobile version was made? by Cocoon wrapper?
  13. gunfight.io

    Added!
  14. gunfight.io

    @mightymarcus @titotu we added bots. as we see now - it's really good idea.
  15. gunfight.io

    now all okay, just moved to another server at the host, dns update needed time.