Ninjadoodle

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Ninjadoodle last won the day on January 30 2015

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About Ninjadoodle

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  • Birthday 07/17/1977

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  1. Panda 2 development

    Hi @enpu Is the format still the same? I use texture-packer to pack my sprite-sheets and when I select Panda format, it automatically selects json. Do I just have to rename the file to atlas?
  2. Panda 2 development

    Hi @enpu In the previous version I had to create my own class of a loader. Is this no longer the case / are the loader attributes set in the config file now? *** EDIT *** Just tested this and it looks like the loader is build in now - awesome Thank you!
  3. Latest Panda 2 Dev - fromFrames / fromTextures - SOLVED

    Nice! Thank you for that
  4. Panda 2 development

    Panda 2 is a work in progress, so it's understandable that things change Thank you for letting us know what the changes are so we can update our code. Updates like this are really cool!
  5. Latest Panda 2 Dev - Images from atlases size bug - SOLVED

    Hi @enpu i actually prefer the percentages for anchors I don't mind rewriting the code, but it would be awesome to have some sort of resource / log, of the changes made. I'd really like to do some tutorials as well, and keep them up to date with the latest changes, but a lot of the time I don't know what's changed until I hit an error. A good example is the particles. I can't get them working, as I can't figure out what's changed since the last version. A small log file with the changes made would be absolutely awesome Thanks again!
  6. Latest Panda 2 Dev - Images from atlases size bug - SOLVED

    Hi @enpu Really sorry about this, I don't know how I missed that!! I must have looked at it 20 times!! Again sorry for the false bug report
  7. Latest Panda 2 Dev - Images from atlases size bug - SOLVED

    Hi @enpu yup, both the @4x image and the images in the sprite sheet are 576x576. the single image displays correctly ( the big one - in the middle )
  8. Latest Panda 2 Dev - Images from atlases size bug - SOLVED

    Hi @enpu I've just attacked an example of the sprite sheet issue. I've included a single image with @2x and @4x assets as well as the atlases. As you see, the single image loads at the correct size, while the sprite sheet anim shows at half dimensions. Thank you! Archive.zip
  9. Advise - Phaser/OpenFL/Something Else

    I believe that even IF Scirra ever closed doors, your Construct games would still work online, as they are html5. You just wouldn't be able to update them unless they open sourced the software ( which I believe they would do in such a case ). The fact you are looking for something open source and well supported really only leaves Phaser imo. I personally really love the Panda engine as it's really easy to work with with a tiny overhead, but Phaser is infinitely more popular. Every other engine out there seems to have huge overhead or not much support. I don't really think your 100 percent safe with anything you choose. I was in the same boat as you as I used to make a lot of flash games.
  10. Advise - Phaser/OpenFL/Something Else

    Construct 2 / 3 is the best visual software you will find. It's extremely easy to learn and very powerful. The html5 output has awesome performance and you can rely on the devs to constantly update the software. It also has a huge community and crazy amount of tutorials and resources. You will not find better if you want a visual engine with pure html5 output.
  11. Latest Panda 2 Dev - Images from atlases size bug - SOLVED

    Hi @enpu There is still a problem with sizing when setting up animations from atlases. The animations show at half the size they are supposed to be. I've tested this by loading a single image with @2x @4x variants and also by loading a single image from an atlas. Everything works unless you are setting up an animation.
  12. Any way to stop a timer at exactly 0?

    Hi @enpu It works perfectly now, thank you for the fix!
  13. Any way to stop a timer at exactly 0?

    Hi @enpu Here is how I have it setup ... mousedown: function() { // START TIMER this.timer = this.addTimer(1000, function() { this.failed = true; console.log(this.failed); }); }, update: function() { this.timerText.setText(this.timer.time()); } The timeText always shows a different number when the timer is done ... never zero. Thank you!
  14. Any example on particles in 2.0?

    Hi guys / @enpu Are there any examples on how to use particles with 2.0? Last time I've used them, I followed the old playground examples, but the syntax has changed since then. I'm trying to setup up a 'one shot 5 particle' effect of a tile breaking into pieces. Would it be easier to do this from scratch? Thank you for your advice!
  15. Any way to stop a timer at exactly 0?

    Hi guys Just wondering if there is a way to stop a timer at 0? I've setup a countdown timer, but when I log the output, the time keeps going into the minus after reaching 0. Thanks heaps for any help