Luminous Wizard

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About Luminous Wizard

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    http://www.luminouswizard.com
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    @LuminousWizard

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  1. What are your plans for 2017?

    I had also hoped he would return. I do indeed miss his content on this forum.
  2. What are your plans for 2017?

    Nice! Thanks for the update Jade, and thanks for reviving this! Last year didn't go quite as planned. I was full time GameDev for 7 Months working on an MMO game for mobile, and then transitioned to a better opportunity back into Software Development. I had around 50 different prototypes created for multiple games... I got around to finishing 3 of them. Not at all satisfied. This year I have multiple plans though: Add at the least, 5 more games to my portfolio, less prototypes, more stable workflow. Get my planned online game into Alpha before October. Start blogging more about Game Development & GameMaker. I think this might exclusively interest you: I did make a full transition to GMS 2 though from GMS 1.4, and I can say that the HTML5 module has become a lot more stable than at first. I do however, resist the urge to update whenever there is a new update, I first check to see if there are any issues reported and then make a decision if its worth updating. I cannot risk waiting 2 months for YoYo to fix issues, although they also seem to have picked up some pace around the last 3 months of 2017.
  3. Game Resources Costs

    Hey, thanks for the useful input. It helps to also hear form artists. How much do you usually charge per hour?
  4. Character Customization Idea

    This is probably the way to go, I'm not that familiar with Phaser, but I am currently using GameMaker and doing something quite similar when customizing a character. We have base sprites, and separate sprites for each customization item, and based on what the user picks, there are multiple variables storing one for each state and these are just drawn on top of the base sprite as mentioned above.
  5. Gamemaker android performance

    The performance is much better, with the right optimization as well. Native is always going to be faster than wrapping.
  6. [Phaser] Santa Rush

    Really nice graphics! Did you make it yourself? I like the game! It's quite challenging at first but once you get to the turning, it's quite easy!
  7. [GameMaker Tutorial] Simple 3D Dungeon

    I was hoping this would be in GMS2, considering the date, I figured it would be GMS 1. But there shouldn't be an issue converting it. Thanks for sharing!
  8. Do you make money from app/play stores? How much?

    Wow, okay that's quite interesting, I didn't know that type of license still exists in this market. I knew what you meant I'm going to look into those! Thanks!
  9. Do you make money from app/play stores? How much?

    Do your games have ads? Is this purely because of downloads not being so frequent?
  10. Thank you! I will consider this. I am also considering Photon or Lance. I will do even more extensive research on this to see if it is a viable solution. I think having different servers in different regions is probably the hassle free and most efficient way to go.
  11. I'm using NodeJS and Socket.io, but there is still latency issues, hence my question. I've seen some services that offer real-time, multi region support if you use their API, would this be a viable option? Or should I just stick with NodeJS and Socket.io? I'm worried about, for instance, americans playing against africans, the latency is usually 400ms+ on AAA game servers, but they are not suppose to cater for multi regions,this is just from my experience. How does, as an example, Clash Royale pull off real time when I'm paying against someone in America?
  12. [Phaser] Chess Challenges for Clever Minds

    I didn't understand that actually, I just went along with the mechanics in the tutorial, I didn't know there was a move restriction
  13. Do you make money from app/play stores? How much?

    Interesting approach, what type of subscriptions though? And how will you include the so called "In App Purchases"? Using Google Pay or Apple Pay?
  14. Game Resources Costs

    I did play it, was quite fun
  15. 500 HTML5 games in 4 years.

    Congratulations!