Mario

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About Mario

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  1. Setting the color and width of a Phaser Line

    Thx, @samme, I will try that too
  2. Setting the color and width of a Phaser Line

    That’s what I was looking for. Thank you!
  3. How can I set the color of a Phaser Line? var line = new Phaser.Line(0, 0, 100, 100); I did not find any info how to change the color from green to anything else. Official example: https://phaser.io/examples/v2/geometry/line Thx PS: Same problem with line width.
  4. A Guide to the Phaser Scale Manager

    Do you plan to update A Guide to the Phaser Scale Manager to reflect the changes that came with Phaser 2.4? Thx
  5. Internet Explorer 11 WebGL bug

    I am (still) using Phaser 1.1.3 an I have the same problem with WebGL. FYI: Here is the JavaScript I use to detect IE11: http://stackoverflow.com/questions/19999388/jquery-check-if-user-is-using-ie/21712356#21712356 Setting the renderer to Phaser.CANVAS for IE11 is the only solution I found, as of today. edit: I have to change to canvas for Windows Phone 7 and 8, too.
  6. Thank you. I’m looking forward to p2.js! :-)
  7. Hi, is it possible to check if a sprite collides with others while dragging it? I am trying to build a game where you can rearange items, but physics/collision detection seems to be deactivated for the dragged sprite. Therefore items will overlap. I need a solution to prevent overlapping. Anything included in Phaser? So far I tried this: game.physics.collide(group, group); It works as expected for falling items, but not while dragging. Thank you Mario