kuuuurija

Members
  • Content count

    82
  • Joined

  • Last visited

About kuuuurija

  • Rank
    Advanced Member

Contact Methods

  • Website URL
    https://github.com/goldenratio
  • Twitter
    karthikvj

Profile Information

  • Gender
    Male

Recent Profile Visitors

1,011 profile views
  1. Descensus 2

    I played the web version. Nice game! Edit: you should link the version too.
  2. Can you rip this code?

    Hi, Thanks for the challenge I ripped the code here, https://goldenratio.github.io/tests/rip/ Trick was finding the value of `_0x4d6e` array variable. Once that is cracked everything just comes together.
  3. Screenshots looks great. Is web version available?
  4. End of sharing html link via dropbox

    you can use https://neocities.org/
  5. Munera.io: Get big, dont die.

    @tex still doesn't work for me. Probably something to do with office firewall.
  6. Munera.io: Get big, dont die.

    Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/. firebase.js:277 WebSocket connection to 'wss://project-2468059558167680354.firebaseio.com/.ws?v=5' failed: Error during WebSocket handshake: 'Upgrade' header is missingrd.open @ firebase.js:277 firebase.js:277 WebSocket connection to 'wss://s-usc1c-nss-113.firebaseio.com/.ws?v=5&s=y028GxTF3kJsIRJQ9URu7nnPibYHXzyd&ns=project-2468059558167680354' failed: Error during WebSocket handshake: 'Upgrade' header is missingrd.open @ firebase.js:277
  7. Libgdx vs Unity vs Godot

    Goo engine is free https://github.com/GooTechnologies/goojs also https://github.com/playcanvas/engine Only web based editor/CDN has pricing.
  8. Libgdx vs Unity vs Godot

    why not use web technologies for 3D? you can also publish to it web and get wider audience. You can look into Three.js, Goo engine, PlayCanvas
  9. Shader swizzling

    my bad .. it works Should typecast to vec2 fg.rg = vec2(0.0);
  10. Shader swizzling

    Hi, I am playing with Shaders (filters). Below is my shader code I am not able to swizzle rgba values (https://www.opengl.org/wiki/GLSL_Optimizations). Can someone help? precision mediump float; varying vec2 vTextureCoord; varying vec4 vColor; uniform sampler2D uSampler; uniform float customUniform; void main(void) { vec2 uvs = vTextureCoord.xy; vec4 fg = texture2D(uSampler, vTextureCoord); // THIS doesn't work // fg.rg = 0.0; fg.r = 0.0; fg.g = 0.0; gl_FragColor = fg; }
  11. [Phaser] Treasure Hunter

    sorry to be that person, but the game character & art style looks too similar to SpaceEscape game http://www.a10.com/action-games/spacescape (td2tl.com)
  12. Hi, I am looking for good collision detection library, any recommendations?
  13. How to draw smooth bezier curve in WebGL renderer

    ya, antialias is set true. It doesn't help, without making use of texture.
  14. How to draw smooth bezier curve in WebGL renderer

    never mind guys, I converted PIXI.Graphics to texture and added to stage as Sprite. WebGL curve line looks smooth var texture:PIXI.Texture = drawGfx.generateTexture();var lineSprite:PIXI.Sprite = new PIXI.Sprite(texture);lineSprite.cacheAsBitmap= true;this._container.addChild(lineSprite);
  15. Here is screenshot of bezier curve in both modes, http://imgur.com/Xb0sFVz My other idea was to draw curves in canvas mode and convert it to texture (dataURI) and then use it in webgl renderer, is it worth the effort?