True Valhalla

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Everything posted by True Valhalla

  1. What are your plans for 2017?

    It looks like 2017 is going to be a huge year for HTML5. Flash is officially being dropped from Chrome and Firefox, touch payments will become prominent with the launch of Apple Pay and Google Pay on the mobile web, and Facebook is launching Instant Games in a renewed show of faith in HTML5. Are you going to capitalize on any of these shifts in the market? What are your plans for 2017 and beyond?
  2. Current state of the market

    That's beyond hypocritical coming from you.
  3. Current state of the market

    I think WebGL uptake has been lacking for quite a few reasons, with one of them being that the browser adoption rate isn't 100%. I haven't seen any recent data on this but even when it was 80% I still wasn't comfortable losing 1 in 5 players. That would have been almost 10,000,000 players for me. I'm only just now planning to use WebGL in a project for the first time in over 5 years of making HTML5 games. It feels like the time is right for WebGL.
  4. Current state of the market

    This thread started with a blatantly false statement that "most sponsors are closing". Then when I call out that bullshit, my sponsor list is called obsolete and my book is called clickbait (I hadn't even mentioned either of these). I worked very hard to compile both of these resources. Then I'm accused of calling people names (you're looking at the thread, tell me where). That's blatantly false too. I will always defend my reputation when I'm falsely accused of something. And you're telling me not to be offended? You may not like the tone of my posts but I'm not spreading fake news, making up bullshit, or attacking people's games, products, or reputation. When I see that type of behavior I'll respond however the hell I want.
  5. Current state of the market

    What are you even talking about? I added two sentences to my earlier post, to address the other lie you made in this thread (you brought up my list of sponsors, not me). I have not called anyone in this thread names - are you just a pathological liar or what..? Stop harassing me. I don't have time for your type of crazy.
  6. Current state of the market

    I mean, now you've just lost all credibility...
  7. Current state of the market

    It's almost like a couple dozen multi-million dollar companies can still support a small niche industry of developers who are happy with a few hundred bucks per game license. Isn't that clearly the point I have been making since my first post in this thread?
  8. Current state of the market

    Again, not what I said. In fact I said many developers have been doing well despite the limited number of sponsors. Learn to read? At least provide something of value to this thread beyond passive aggressive troll comments.
  9. Current state of the market

    Please can you name more than half a dozen active sponsors who regularly and consistently purchase non-exclusive licenses? He said "most of them are closing" and that's what I said was untrue. Don't take my comments out of context. I said myself that I agree there are too few sponsors. Not true either. 12 out of the 23 active sponsors in my List of HTML5 Game Publishers & Sponsors are rated 3 stars or better, so most (52%) are valid sponsors that developers could approach. I provide plenty of information about which publishers to avoid too, so that developers don't get into business with the wrong companies.
  10. I like your ambition, and its an interesting idea, but your advertising platform is surely not going to earn anyone more than a few dollars. Adf.ly revenue sucks (I used it for years, as both publisher/advertiser) and it doesn't compare to the banner advertising on sites like Kongregate. I would also outright disagree with this statement. Advertising must be the worst way to earn money from mobile HTML5 games - sponsorships and contract work are far more profitable. The amount of traffic it takes to earn a significant amount of money from advertising is extremely high (millions of impressions).
  11. Is it wrong to make html5 games focused just for web / pc?

    He said it "might find a lot of success"...not that it does. Commercially successful HTML5 desktop-only games are few and far between. Why even bother using HTML5 if you're going to ignore mobile completely? If you have a passion for making desktop games that's fine. But to have a realistic shot at making money, you need to actually fill demand and not just make whatever you want.
  12. Current state of the market

    This is simply untrue. You shouldn't spread fake information like this. Are you basing this opinion on your own inability to make sales? Because I see that a lot in threads like this. I would say there have been "too few sponsors" for years, but there are still many developers that are doing well in the market. The current state of the HTML5 games market is that there is more competition than ever, but the tech is in a great place and the future is looking bright.
  13. Is it wrong to make html5 games focused just for web / pc?

    Yes. HTML5's key selling point is that it is cross-platform and you should be taking advantage of that fact.
  14. Testers - where do I get them?

    Social media is the best option, especially Twitter where it's easy to connect with developers & fans. Example ยป
  15. HTML5 Game Portals

    This thread is from 2013. Everything above is outdated... There is a list of sponsors on the forum and I have published my own List of HTML5 Publishers & Sponsors too. Anyone looking to distribute their games would be better off using either of those resources.
  16. Music you listen while working.

    These are my favorites for long coding sessions... Artists: Bonobo Emancipator Ott Soundtracks: Mr Robot Hotline Miami The Neon Demon Ex Machina
  17. Space Blast

    The page reports little endian. I checked my console and noticed errors with MoPub ads, so I disabled AdBlock Plus (common extension) and now the game works.
  18. Space Blast

    Unfortunately, when I press "Play" the game is totally non-responsive. Nothing happens.
  19. Basic networked multiplayer game example/template

    Nice one. It's always good to see more networking examples.
  20. I have 40+ HTML5 games available here: https://truevalhalla.com/go/html5games
  21. 5 Things to Avoid in HTML5 Game Development

    @Firenibbler That's really the main issue I have - if you're going to label it as HTML5 content, at least make it thoroughly about HTML5. Otherwise you're just using HTML5 as a buzzword and that doesn't help anyone.
  22. 5 Things to Avoid in HTML5 Game Development

    Well, you posted this here so I assume you welcome critique & feedback. This is all super generic advice. I feel like I have read this same article a hundred times before, and I wonder if even beginners would find any actionable value from it. It's also barely HTML5-specific (see: generic). I would like to see more original/interesting ideas if I were to read the blog again.
  23. Customer on my nerves

    Depends on the terms of the contract. If you agreed in writing to do something specific, you should do it. But this works both ways...if the client is asking for more than what you agreed to, be assertive and tell them they either have to cut back on their demands or pay you more. They will usually cut back on demands.
  24. Making Games Without Graphics Design Skill

    A polished minimalistic look was my preferred art style before I could afford to hire artists. There's so much that you can do with good shapes, colors, and effects (fl0w is a great example).
  25. Today, one of my followers alerted me to a new account on the App Store where 13 of my commercial HTML5 games had been stolen, covered in ads, and credited to Claudio Souza Mattos. After submitting a DMCA takedown with Apple, I confronted the owner of the account. Claudio told me: "There is a lot of codecanyon html 5 games better than yours.Your games are not top notch (just a few of them - put that in mind). --- The true fact is that you are ignorant, just face the facts. I already bought a lot of codecanyon stuff, chupamobile apps and unity games. --- Put a warning at your page stating that and i guarantee that you wont have problems with other people sharing your games...there tons of other developers that allow us to publish the games." After removing the games, he said: "Show me where your games are at our site...otherwise, go to the beach, i guess it is afternoon in Australia right? Or Are You feeling lonely? Want to exchange more emails? Visit tinder and find a partner dude." Claudio Souza Mattos, who used to work for IBM, has no respect for the content he is stealing and monetizing without permission. Since he has published a lot of games (update: most apps have now been removed, but he made new accounts & continues to steal games), I wanted to bring this matter to the attention of other developers in case he has stolen other games. Check the account link below and use the following contact information to remove your games if you find them. Account link: https://itunes.apple.com/us/developer/giana-lucia-cardoso-mattos/id504038288 (named after his wife Giana) Facebook account #1 (confirmed): https://www.facebook.com/vristhenewthing Facebook account #2 (confirmed): https://www.facebook.com/claudiosouzamattos LinkedIn profile (confirmed): https://br.linkedin.com/in/cmattos Support website: funtasticstore.com Support email: ravensincusa@gmail.com Additionally, if someone steals your games in the future, please post a similar thread like this so that other developers can cross-reference it for their own games. This isn't the first time this has happened and it won't be the last. Update: Claudio also masquerades as @Jacob Sam and @Geekiam on this forum and lies pathologically throughout the rest of this thread.