BdR

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BdR last won the day on July 2 2016

BdR had the most liked content!

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About BdR

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    Advanced Member

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  • Website URL
    http://www.bdrgames.nl

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    Male
  • Location
    The Netherlands

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  1. Just a small update, I've updated the highscore list feature with previous and next buttons. Meaning that you can now scroll through all highscores instead of just viewing the top 10.
  2. Nice graphics, but I think there is a typo. "Tab to start" should be "Tap to start". Same goes for instructions text "Tab them to make them fly".
  3. BdR

    [Phaser 2] Boobs, butt or shoulder?

    Pretty funny game. Also, the dancer animation looks really cool, how did you create those sprites?
  4. BdR

    [Phaser 3] Chase of Boxes

    Pretty cool game only the death-screen-shake is a little late. When you die it first plays the death-animation and then the screen shakes.
  5. Btw there is an easter egg in both Imposssible Snake and Imposssible Snake 2, if you play it today (Oct 31st) the apples are replaced with Halloween themed pumpkins There are a few more "easter eggs" (hint hint) like this. Spoiler: Easter eggs on Easter day, Green apples on StPatricks Day and little cakes on my birthday May 27th
  6. I've worked with graphics designers before (example on this game) and I really want to do that again. The resulting game is always much better looking no doubt about that. However, the budget for these webgames is small, so it's not always feasable. When I made the first Impossible Snake game I knew I had to do the graphics myself, so I intentionally kept it simple; no fancy cut-scene intro or elaborate sprite animations etc.
  7. Looking at the highscore lists it seems players are really enjoying some of these games, which is nice to see Recently there are 2 more playable games added, Jungle Kong and Eagle n Chicken http://bdrgames.nl/lcdgames/
  8. BdR

    [WIP] Classic Space Adventure

    Contacting Youtubers asking if they want to review your game is a very good idea. In general, getting people to know about your game is very much underestimated by indie devs. I've been following the Game Dev Underground channel and he has some important things to say about this, I can recommend watching a few of his videos. How easy is it? Well, it requires some effort obviously. The big Youtubers like Pewdiepie or Markiplier get loads of requests, I assume a lot of commercial PR stuff too, so that's probably unlikely. But there's not harm in trying, although I've got no clue on how to effectively contact them.. You'll probably have more luck trying to contact someone like BeyondTheBrickTV. Also, I've found that posting about it on Reddit also helps a lot. You could try on the WebGames subreddit or there's also a LEGO subreddit.
  9. BdR

    [WIP] Classic Space Adventure

    Wow, that is a very cool looking game. The 8bit style graphics works well with the LEGO blocks and figures. Back in the day I just loved the Space LEGO, as a kid I had a couple of space crafts and the space station, I think the one in the background of your game with the rocket taking off. Btw did you use Phaser or another library for this?
  10. BdR

    Labyrinth Maze Game

    Pretty impressive that it randomly generates the mazes, and the music is cool as well. it's cool but I found it a bit too disorienting, although I guess that's kind of the point. The walls are blue/red for facing north/south or east/west, but have you tried using 4 colors for the walls? So for example east walls green, west walls yellow, north walls red, south walls blue or something like that? Or maybe have the floor gradually fade darker as you get further down (vertically) in the maze. I wonder if it's a little easier to navigate then.
  11. BdR

    [Phaser2] Astro Ballz

    Nice game, the graphics, sounds and music are all very well presented, and the arcade physics feel exactly right here. Only this I would change are the levels, there are too many levels plus it's way too easy imho. Is it even possible to die or to get a game-over? There are 160 levels, but very little variety in enemies and no power-ups. I skipped to the last 3 levels (edit the localStorage ) and even those are just very easy.
  12. I've recently been working on improving the library, it now has better browser compatibility so it should work on any browser and any device, including mobile and tables. But more importantly, I've added 2 new playable games: Donkey Kong II and Tom's Adventure. Enjoy
  13. I've created some gameplay videos, showing how you can to solve the levels
  14. The game was just posted on Coolmath Games
  15. Great game all around, and I like how the title and gameplay goal is just so wholesome Nice to see a game that goes against the trend of combat centered games. Only minor thing I would change is the "end-hug", the animation can be a bit bigger, or magnified or just better visible in some way.