enriqueto

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Everything posted by enriqueto

  1. Hi there, I'm considering to make an RPG game using phaser. Is there any library in js that I could use to edit the events taking place in the game?
  2. Thanks for the infos but I meant a game events library to edit without hardcoding events like key found, chest open, etc...
  3. Hi there, here our approach to the game of chess. Theoretically it should do fine and connect with kids. There aren't many html5 chess games around and this should help with its distribution. It's not finished yet, has no audio, it contains bugs and parts of the instructions/tutorial still need to be done. However you can have a good idea of the final product. It's available for licensing. Play it here
  4. tx for the compliments. yes, it has many bugs I have to get rid off.
  5. looks impressive.
  6. mmm... yes, why not? good point. more simple
  7. Our latest game is here. This time we've versioned a classic game called Lights Out. No game design for this game. I haven't given it up yet but it's hard for me to spend time and efforts creating original game play in the niche we are. As you see, the game is quite simple. It's the first time we don't use a title scene. Some portals even ask developers to modify their games so that players enter directly to the game play scene. I think that this makes sense in the context of the huge choice and low patience that players have. I still need to do QA and figure out what we do regarding the tutorial. play it here.
  8. meowwwww! thanks for the compliments.
  9. can I play it anywhere?
  10. A game we did a while ago for a german company that wanted to recruit java programmers. Works on mobile and desktop and it uses Box2D. I wouldn't mind doing a reskin taking out the questions if anyone is interested on licensing it. Play it here.
  11. The game was released a couple of months ago. The best players even got prizes. https://twitter.com/adessoAG/status/806431165766914048 If we ever do a reskin I'll fix the paddles and add more audio effects. I promise
  12. It was a contract for a German client. We had to produce that due to budget and specifications constraints.
  13. it looks great! which engine did you use and how long did it take?
  14. good job, the game looks nice an clean
  15. A classic solitaire game reversioned. It's quite exotic compared to the standard solitaire games and even has artistic value. As usual we make games without taking a look on what's is circulating in the market. Hopefully we can sell some licenses: play it here an article explaining its peculiarities here
  16. Thanks for the compliments! I like your games a lot too.
  17. Hi there, here our latest game, we are finishing it, it has some bugs and still needs audio. Basically is a remake of an old flash game called World Basketball Championship. This time we wanted to develop something very simple and related to sports. . link: Basket Champs
  18. The admiration is mutual. You make great physics games too. I think that the first of your games I played was Vampire Physics a while ago. Very funny
  19. how did you do that CRT effect? Works on canvas too?
  20. is this a html5 game?
  21. @plicatibu we did the graphics ourselves. They are inline with other of our games FootChinko
  22. @plicatibu we just used the box2d plugin for phaser, nothing special on this game. We tried to use the much lighter class Phaser.Image instead of Phaser.Sprite. I guess that this is what we did regarding optimisation. Keep in mind that the physics that take place are quite simple.
  23. yes that's one of the bugs we need to fix.
  24. very nice!
  25. Hi Yahiko,

    we are going to do a christmas version of the game and I may take a look to the AI even though the customer didn't require that.

    Which were the most obvious shortages of the AI you saw?

    By the way, have you developed any games?