enriqueto

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Everything posted by enriqueto

  1. can I play it anywhere?
  2. The game was released a couple of months ago. The best players even got prizes. https://twitter.com/adessoAG/status/806431165766914048 If we ever do a reskin I'll fix the paddles and add more audio effects. I promise
  3. A game we did a while ago for a german company that wanted to recruit java programmers. Works on mobile and desktop and it uses Box2D. I wouldn't mind doing a reskin taking out the questions if anyone is interested on licensing it. Play it here.
  4. It was a contract for a German client. We had to produce that due to budget and specifications constraints.
  5. it looks great! which engine did you use and how long did it take?
  6. good job, the game looks nice an clean
  7. A classic solitaire game reversioned. It's quite exotic compared to the standard solitaire games and even has artistic value. As usual we make games without taking a look on what is out there. Hopefully we can sell some licenses: play it here an article explaining its peculiarities here
  8. Thanks for the compliments! I like your games a lot too.
  9. The admiration is mutual. You make great physics games too. I think that the first of your games I played was Vampire Physics a while ago. Very funny
  10. Hi there, here our latest game, we are finishing it, it has some bugs and still needs audio. Basically is a remake of an old flash game called World Basketball Championship. This time we wanted to develop something very simple and related to sports. . link: Basket Champs
  11. how did you do that CRT effect? Works on canvas too?
  12. is this a html5 game?
  13. @plicatibu we did the graphics ourselves. They are inline with other of our games FootChinko
  14. @plicatibu we just used the box2d plugin for phaser, nothing special on this game. We tried to use the much lighter class Phaser.Image instead of Phaser.Sprite. I guess that this is what we did regarding optimisation. Keep in mind that the physics that take place are quite simple.
  15. yes that's one of the bugs we need to fix.
  16. very nice!
  17. Hi Yahiko,

    we are going to do a christmas version of the game and I may take a look to the AI even though the customer didn't require that.

    Which were the most obvious shortages of the AI you saw?

    By the way, have you developed any games?

  18. Hi there, one of the contracts we've been working during the last months has been released. http://www.miniclip.com/games/super-soccer-noggins/en/ The starting point was an existing game: Head Soccer. I don't like cloning that much and I tried to innovate the genre by adding new mechanics. I focused on a fast game with responsive controls. As usual, original game play is expensive to produce. For this game I tried to limit myself but I ended spending more time than I had initially planned. If you play the Croissant Cup until the end you'll see all the mechanics that the game has to offer (water in the field, flamenco dancer, jetpack, etc...) Here the link for webmasters in case anyone wants to add it to their site: http://www.miniclip.com/webmasters/super-soccer-noggins/en/ Hope you like it and hopefully performs better than my latest game, The Pinball of Oz.
  19. @yahiko thanks for the compliments. I know that the AI has some shortages, it was the first time I did AI and I could have it improved if I had had more time.
  20. @JessC thanks for the compliments. If we do another version we'll improve the tutorial, which is quite spartan at the moment.
  21. to destroy the joint do that: this.game.physics.box2d.world.DestroyJoint(joint);
  22. interesting concept, well done!
  23. Nice games! I enjoyed playing Dynamons 2
  24. I did that recently using phaser and box2d: http://www.miniclip.com/games/super-soccer-noggins/es/#t-l-gs1-H does anyone know if a multiplayer version would be possible? Is there any example of something similar?
  25. A new version of the Foot Chinko. It implements a couple of new mechanics and a different level structure. I designed this new level structure to resemble the real Euro 2016 (kids like that) and to increase retention. Let's see how it works. http://www.minijuegos.com/juego/footchinko-euro-2016 As in the previous version the soundtrack and effects are beatbox. Here Pulmon, the guy who did it (the one with the red T-shirt):