flaboy

Members
  • Content Count

    3
  • Joined

  • Last visited

About flaboy

  • Rank
    Newbie

Profile Information

  • Gender
    Not Telling
  • Location
    London
  1. I've done this game in about 3 weeks, spending most of my free time after proper work - my colleague Simon has provided backend Django REST API. We are informally APPYCALL GAMES Lads & Chaps, "FLAY THE GAME" https://itunes.apple.com/gb/app/flay-the-game/id834055888?mt=8 Our early stage but ready to play game is out now on iTunes store - THIS IS 100% FREE, 0% ADS, no tricky hidden strings to product placements and similar. It's actually a concept for bigger game at first sight sort of flappy-bird experience but honestly I think it is less addictive, more brain refreshing and with a greater potential to extend and implement more really engaging features. It's been done in HTML5/Canvas - big cheers to goodboydigital for fantastic canvas performance of PIXIJS. Cheers http://flay.mobi/appstores/itunes/marketing_information.html Sylwester S
  2. And it's not good. Few years in mobile industry means generation of new devices... I'm just destroyed by the fact my pixi game works great in Chrome and it's <20fps as Cordova app. Why why why.... Maybe something changed, please update me if there is a plugin or simple implementation of better webview. Cheers
  3. Hi there I've working on very simple game. I use PIXI.AssetLoader to load sprite sheets via associated with .json files. This is example star.json {"frames": {"star0000":{ "frame": {"x":0,"y":0,"w":116,"h":110}, "rotated": false, "trimmed": false, "spriteSourceSize": {"x":0,"y":0,"w":116,"h":110}, "sourceSize": {"w":116,"h":110}},"star0001":{ "frame": {"x":116,"y":0,"w":116,"h":110}, "rotated": false, "trimmed": false, "spriteSourceSize": {"x":0,"y":0,"w":116,"h":110}, "sourceSize": {"w":116,"h":110}},"star0002":{ "frame": {"x":0,"y":110,"w":116,"h":110}, "rotated": false, "trimmed": false, "spriteSourceSize": {"x":0,"y":0,"w":116,"h":110}, "sourceSize": {"w":116,"h":110}},"star0003":{ "frame": {"x":116,"y":110,"w":116,"h":110}, "rotated": false, "trimmed": false, "spriteSourceSize": {"x":0,"y":0,"w":116,"h":110}, "sourceSize": {"w":116,"h":110}},"star0004":{ "frame": {"x":0,"y":220,"w":116,"h":110}, "rotated": false, "trimmed": false, "spriteSourceSize": {"x":0,"y":0,"w":116,"h":110}, "sourceSize": {"w":116,"h":110}},"star0005":{ "frame": {"x":116,"y":220,"w":116,"h":110}, "rotated": false, "trimmed": false, "spriteSourceSize": {"x":0,"y":0,"w":116,"h":110}, "sourceSize": {"w":116,"h":110}},"star0006":{ "frame": {"x":0,"y":330,"w":116,"h":110}, "rotated": false, "trimmed": false, "spriteSourceSize": {"x":0,"y":0,"w":116,"h":110}, "sourceSize": {"w":116,"h":110}}},"meta": { "app": "Adobe Flash CS6", "version": "12.0.2.529", "image": "star.png", "format": "RGBA8888", "size": {"w":256,"h":512}, "scale": "1"}}It works fine on Chrome, iOS Safari, Android browsers but on desktop Firefox got error: SyntaxError: JSON.parse: unexpected character pixi.dev.js:10519What's the problem? Shall I remove specific characters from .json file or change encoding? Please help