Spyro23

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About Spyro23

  • Rank
    Advanced Member
  • Birthday 11/27/1996

Contact Methods

  • Website URL
    http://www.black-snowflake.org
  • Twitter
    GamesSnowflake
  • Skype
    blacksnowflakegames

Profile Information

  • Gender
    Male
  • Location
    Russia

Recent Profile Visitors

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  1. I've figured out that the blur was caused by <viewport> HTML tag on iOS and by <MobileOptimized><HandheldFriendly> meta on Android. Too strange...
  2. Up. Experiencing the same issue when managing canvas scaling via GMS; although, when pinching the webpage down even a little, the blurness immediately comes off (left – untouched, right – pinched down; iPhone 6, Safari): The game above is 1280x1920, so, it's not because of scaling up to fil the screen. I guess that we should manage canvas scaling not via GMS, but via JS (since GMS' method gives such ugly results), but what is the best way to do that?
  3. Gamedistribution.com offers revenue share!

    +1, since May
  4. Questions about making money with games

    Yes, I've meant that one and it still gives me 403... UPD: Nevermind, using a proxy worked well.
  5. Questions about making money with games

    The link to the form gives me 403 – anybody else figured out how to get it working?
  6. It's much better choice to use GMS 1.4 now – GMS2 is still in beta and have a lot of bugs. Although, you can check, which functions were changed or removed in GMS2 and code in GMS1 to reach maximum code compatibility without GMS2-generated compatibility scripts.
  7. If you're planning to deploy not only HTML5 games, but also mobile versions (not wrapped HTML5 builds with tools like Intel XDK), GMS is a good choice – and the main reason is that you still can use JS via extension system, which allows to communicate with different APIs or to implement specific JS functions. However, if you're focused on mobile HTML5 only, Phaser is easier to optimize.
  8. FOG.com?

    Can you show this game?
  9. In case of "rare bugs" try to create a blank project and export old resources to it.
  10. BlackMoon Html5 Games

    Firefox 50.1.0, Win7 – links on your website are unclickable (however, can be opened via right-click menu). Nice productivity through.
  11. Softgames seems to have strategy reviewing. Have you tried to contact them about your problem?
  12. Hi MobyMike, We have a list of titles with exclusive license avaliable: Astro Chain Swipe and Hit! Nesting Doll Dressup Pyramindo Flappy Firefly Regards, Filipp
  13. Pocket Gamer Connects Helsinki 2016

    http://www.pgconnects.com/helsinki/ Interested if anybody is going to attend?
  14. The story began when my very old game got Greenlit 3 years after submission and I've decided to make a HQ remake. «Fly, Glowfly!» is an unusual logic game – a combination of the level editor, arcade game and labyrinth. Your goal is to help Glowfly to collect all bonuses on the level and reach the finish by placing different blocks on its way. In the beginning this game will resemble some puzzle, but next levels are almost hardcore - you need good reaction to win! Lots of different mechanisms, work of which is required for completing levels, makes the game addictive, different and sometimes even hardcore! Right now there are demos for Windows, Android and WebGL (the last one is not optimizet for mobiles yet!): WebGL Windows Android Video: Screens: Any feedback is highly apperciated P.S.: Although this is HTML5 games forum and I have HTML5 fully functional (beside some GFX) demo, for best experience check out Windows one.
  15. TetriCrisis V "Firefox" 110% A.I. Released!

    Was the menu screen inspired by Tekken 3? When I press Start in FF, nothing happens.