Bang Bang Attack Studios

  • Content Count

  • Joined

  • Last visited

1 Follower

About Bang Bang Attack Studios

  • Rank

Contact Methods

  • Website URL
  • Twitter
  • Skype

Profile Information

  • Gender
    Not Telling
  • Location

Recent Profile Visitors

923 profile views
  1. Less than a day until #sixdayjam folks! Join us for a fun flexible game jam over the next three weekends. You've got six days to make a game. Sign out introductions community thread and tell us a bit about yourself! @quiphop: It looks like about a dozen or so, so far. Not the worst for my first hosted game jam, right? Join us!
  2. Ugh, I edited the post and the formatting is still messed up. I don't know why it is, if a mod could fix that, it would be great.
  3. Not sure if this is the right place to post this, but here goes. Mods/Admin, please move if necessary. -- Okay here we go, a game jam for the working crowd. During the time of June 4, 5, 11, 12, 18, and 19, you gotta make a game. You have three, count em, THREE (3) weekends (six days) in which to build a game (any game) from scratch using whatever you want, except pre-made resources (images, sounds, music, story, animations, etc...) or engines* If you don't have those weekends free, you can take any six days within the jam timeframe to complete your entry. Read more here: I hope to see you there!
  4. You were warned not to venture into the dead forest on Halloween… You didn’t listen. Please check out my game Cucurbita's Halloween on Kongregate. A small 20-day HTML5 game production. * Recently updated with better AI, gameplay mechanics tweaks, and bugfixes. If you've already played, PLAY AGAIN!
  5. It's certainly not an isolated issue. I have experienced the same problem with am AMD 8-core cpu and 16GB of ram, running Ubuntu 12.04, in both Firefox, and Chrome. All the examples give the same issue. I can create an empty phaser game with no sprites, and it's still the same results. Gotta be some way to tell the engine to yield some time slices to the cpu when it's idle.