presidenten

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About presidenten

  • Rank
    Advanced Member

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  • Gender
    Male
  • Location
    Sweden
  • Interests
    Programming and tabletop games.

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  1. Maybe use puppeteer in headless mode. https://github.com/GoogleChrome/puppeteer
  2. Beautiful! Really nice and addictive game!
  3. Just want to say thank you. This is amazing!
  4. presidenten

    I'm back

    @enpu, if possible, please make panda 2 HMR compatible. Would be so awesome to be able to change stuff without reloads. Here is a nice repo on a few ways to get HMR: https://github.com/ahfarmer/webpack-hmr-3-ways The Vue webpack template also has a nice implementation.
  5. presidenten

    Phaser HMR?

    Anyone who can give me any pointers in getting Phaser up and running with hot module replacement (HMR)?? Using webpack I can get es6 modules to be hot replaced, but they need to replace the old ones that are already running in Phaser. Any ideas on how to get it done?
  6. HMR and time travel debugging would be nice during development
  7. Hahaha! Sounds great Rich! Hang in there!
  8. So, when will interphase 2 be released?
  9. Wow! Looks great! Im looking forward to it :-)
  10. Looks nice! Ill try it out this weekend!
  11. Hi! Which plugins work with with Panda 2 (develop branch)? Fader did not want to work :/ Can I use P2 or box2d?
  12. Are sprites batched images, or do we need to trigger some flag or something?
  13. Hi! It seems like my ipad is stuck on 30fps. I tried disabling and not loading any tilesprites. I disable my particle emitters, I downsize my sprites to 50% still 30fps and the game feeling kind of choppy. Anyone else have the same problem? Iphone 5s runs the game great. Edit: - Game is running Canvas btw. - In the Phaser bunnymark http://phaser.io/sandbox/edit/WCYPbSxx I can have a bit over 600 jumping dudes and still be at 60 fps on the ipad, before it drops rapidly to 30fps a bit into 800 dudes. In my game thee textures are aa bit bigger, but I rarely have more than 20-50 sprites on the screen at one given time.
  14. Try this: this.gameSounds.volume = 0.5; Info here: http://phaser.io/docs/2.4.1/Phaser.Sound.html#volume
  15. Im using Canvas. What would it mean to have high idle times? How would I see this in the chrome inspector?