Listege

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  1. Hmm... Okay, I tested it with several iOS devices. It's working well on iPhone Plus(with large screen) devices and has a problem only on small devices like iPhone 5s. So, I can't even hardcode size of UI chromes to solve this problem. What the hell is wrong is iOS Safari? It was the best browser for HTML5 game devs a few years ago.
  2. Thanks for the answer, mattstyles. I googled a lot of time to hide UI but failed, so I know it's impossible. Can I just shrink canvas to fit in visible area?
  3. Hello, I'm working on a game with Phaser v2.4.6. When I run my game on iOS Safari, UI overlaps game screen.(See the screenshot. And it's totally OK on Android) Is there a way to solve this problem? Here are my settings for the game. Meta tags of html file: <meta charset="utf-8" /> <meta http-equiv="X-UA-Compatible" content="chrome=1, IE=9"> <meta name="viewport" content="initial-scale=1 maximum-scale=1 user-scalable=0 minimal-ui shrink-to-fit=no" /> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black" /> <meta name="HandheldFriendly" content="true" /> <meta name="full-screen" content="yes"> <meta name="screen-orientation" content="portrait"> <meta name="renderer" content="webkit"> <meta name="force-rendering" content="webkit"> <meta name="format-detection" content="telephone=no"> CSS file: body { background: black; margin: 0px 0px 1px 0px; padding: 0; overflow: hidden; } Initializing Code this.game.scale.pageAlignHorizontally = true; this.game.scale.pageAlignVertically = true; this.game.scale.scaleMode = Phaser.ScaleManager.USER_SCALE; this.game.scale.setMinMax(320, 180); this.game.scale.setGameSize(1480, 860); var xRatio: number = window.innerWidth / 1280; var yRatio: number = window.innerHeight / 720; if ((window.innerWidth / window.innerHeight) >= (1280 / 720)) { this.game.scale.setUserScale(yRatio, yRatio); } else { this.game.scale.setUserScale(xRatio, xRatio); } Thank you for your help in advance
  4. RT @kyunghyang: 알바노조가 CGV의 과도한 용모규정과 벌점제도를 없애라고 요구했습니다. '빨간색 립스틱을 깔끔하게 안 칠했을 때' 등 지적사항이 있으면 '꼬질이' 벌점을 받게 됩니다.https://t.co/dreo0AMcVz https:…

  5. I stopped making HTML5 game after my first game(maybe 1.5 years ago) because price of the games was getting lower and lower. I'm back this forum to just watch around and happy to see price drop is stop, but it's too low I think. Making a new HTML5 game is still worth to try?
  6. Thanks for your replies, suntemple and noevilrobots! I really worried about my game so much because it's my first HTML5 game and first puzzle game, but now I think I can make my next game with confidence.
  7. Thanks for your kind words, rich and turnA. I wanted to make simple game because It's my first HTML5 game. So I picked well-known game system
  8. I saw your game in showcase forum! Your art style is just awesome and devlog is very helpful. Thanks for great articles.
  9. Just go for the game you want to make, but keep it simple.
  10. Hi, bulkan! I developed it with Flambe. So I didn't use Phaser and it's plugin. (And thanks for your reply! This is my first topic on forum and your reply is first one for me )
  11. Hi html5 game developers I just finished my first HTML5 game 'Animaline', puzzle game to connect animals on hex-board. [Game] http://goo.gl/GZBJ3f [Dropbox] http://goo.gl/1ntfQa [My webserver] [Additional information] http://www.singlecoregames.com I'm looking for an exclusive or non-exclusive sponsorship. If you are interested in 'Animaline' send me a PM or mail me to jay@singlecoregames.com Any feedback appreciated and thanks for playing! Regards, Jay yoo
  12. I love art style and freaking idea of this game but it's too hard to play