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About Wavertron

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  1. Wavertron

    No Phaser any more!!!

    I sense much anger in this one. Train you not we will, mmm, yes.
  2. Wavertron

    Quokka Live Javascript Feedback

    Looks pretty neat
  3. Wavertron

    Phaser 3 book

    https://labs.phaser.io/ is probably the best place to start at the moment, just find examples close to what you want to do. Then delve into the API at https://photonstorm.github.io/phaser3-docs/ for details on Classes, Game Objects etc.
  4. Wavertron

    Multiplayer TCG

    Phaser 3 is only going to handle your front end client code. You'll need to roll your own backend, find a library or whatever. Here is a handy quick tutorial on how to use Phaser and NodeJS over WebSockets to get your basic multiplayer client server functionality up and running: https://gamedevacademy.org/create-a-basic-multiplayer-game-in-phaser-3-with-socket-io-part-1/
  5. Wavertron

    Phaser 3 Loader Problem

    Loaded ok for me, the plow games office
  6. Great job, fun use of the theme. I'm curious as to how you coded the popcorn expansion.
  7. Just tried it on my local, no luck. Same as before, Firefox in CANVAS mode still not working, Chrome is fine.
  8. Hey dudes Made a game for Ludum Dare 42. But during the mad 48 hour crunch, something went wrong with the Preloader in Canvas mode. On Firefox, I get the error "IndexSizeError: Index or size is negative or greater than the allowed amount" and the game crashes on the Preloader loading screen Without changing the code, it works fine Chrome everytime. I've found two workarounds: 1) In the Preloader class, if I comment out line 33 (below), the game loads fine in Firefox. this.load.on('progress', this.onProgress, this ); 2) If I load the game in WebGL mode, it works fine too. But I need to use Canvas mode as that was the only way I could get screeshots to work in my game (its a little photography game). In canvas mode, Firefox breaks. So the bug seems to related to the Preloader (image cropping?) and Canvas mode in Firefox. Searching the forums, Phaser 2 has had similar issues related to cropping images during the preloader. My game code can be found here: http://www.wavertron.com/ld42/
  9. Nice template dude. Thanks. I'm planning to have a crack at LDJam tomorrow, and its been ages since I did anything GameDev related. This will help me get something going quicker.
  10. Wavertron

    [Phaser] Wizard in a Bubble

    Cheers. Yeah I quite like adding in those little purely cosmetic elements. No real gameplay impact, just for the laughs
  11. Wavertron

    VikingsVillage.io - Multiplayer brawler

    Pretty cool. Felt a little laggy, but still solid enough to play. Theme is great. The graphics have consistency and charm
  12. Wavertron

    [Phaser] Wizard in a Bubble

    Howdy All Check out my latest game. Its in a kind of permanent beta at the moment. Works on Desktop or Mobiles, touch controls etc, all thanks to the awesomeness that is the Phaser framework. Wizard in a Bubble
  13. Wavertron

    [Phaser][LD35] Pacifist Hill

    Howdy all Just shamelessly plugging my Ludum Dare 35 entry. Its not winning any beauty contests, but its fun for a minute or three. Check it out here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=45908
  14. Wavertron

    Adam the Alien [Phaser][Ludum dare]

    Great idea, the hiding concept worked well. Enjoyed it, but got a little frustrated (playing on Firefox got the slowdown bug, should have read first). Can the level be completed? I got the point 11 and then didnt know what to do. Nicely done.
  15. Wavertron

    Brutal Caroline [Phaser] [Ludum Dare 33]

    Quite bizarre concept, cat bullets, pony with flame coming out its butt, neat entry for LD33. I think maybe add a little more explanation of the theme/concept in the LD page would be good. Good job in finding art that all worked together, sometimes it can be tricky to get different sources of artwork that fit together. Congrats on your first LD