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tips4design last won the day on August 27 2015

tips4design had the most liked content!

About tips4design

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  1. Nice, but why CoffeScript?
  2. If I remember correctly, the problem was using system fonts for debugging instead of bitmap fonts. If you don't use a bitmap font each character will have to be re-drawn from the font file each frame.
  3. What do you mean by screenshot? Like using the Print Screen button on your keyboard?
  4. Are you sure you included main.js after phaser.js in the case when you included both in the body?
  5. What do you mean by gaming console?
  6. What type of game is it? At what frame-rate does it run? How many players are in a game?
  7. Rendering performance is very good, you might have a few issues if you try to use physics, but this is not necessarily something related to Phaser. I guess with any other problem you might have problem doing complete Physics computations.
  8. It's usually not worth running your physics in a separate Web Worker if you need to access the state of the world each frame, as reading/transferring data from the worker thread is costly and doing it each frame might be slow.
  9. When using WebGL, the problem is that that a texture for each letter is created and uploaded the the GPU each frame I think, which is much worse than uploading once a larger GPU. So yeah, having to use Chinese might be a problem.
  10. Why aren't bitmap fonts right for chat?
  11. I think it depends on your GPU.
  12. It works fine on your PC. On mobile devices or other low-end devices that have a GPU, moving the canvas-drawing stress from the CPU to the GPU really makes a difference. Also, when you can find many bitmap fonts online that you can use.
  13. 99% of time it's because you are displaying text instead of bitmapText.
  14. phaser

    Show the code where you add the collision event callbacks.
  15. " many people cant tell any differenc " ? Everyone can tell the difference between 60FPS and 30FPS, unless they are blind. If your game is a board game, or something that doesn't have animated entities you can have your game run at 0FPS and only update the sceen when required. Otherwise, always go for 60FPS.